this post was submitted on 28 Sep 2024
57 points (81.3% liked)

Games

32444 readers
1248 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Who the hell finds it fun to either waste time trying to lure them into a trap or chase them down? And it's so much worse against ai because they don't need to micro manage the way humans have to so it seems whenever I use them they get wrecked under the first half assed volly from any unit. This applies to literally any game. Who has fun with this shit?

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 34 points 1 month ago (2 children)

The age old conundrum of the unit that may or may not be strong in real combat situations, but becomes absolutely gamebreakingly busted when added to videogames, because it's strenghts translate into overwhelming advantages with none of the real life drawbacks it had to endure, usually via game design, bad balancing or games putting said units in unrealistic situations.

Take for example anti-aircraft guns since WW2. Other than the obvious real example of the FlaK88 being turned into an AT gun by the Germans, several others of these become anti-infantry or even anti-armor rapid firing nightmares in war games, because they're put well inside their optimal range and within threatening range of infantry and tanks. Which would usually destroy them from afar. The OTO Melara gun is a good modern example. Italian radar guided 110mm naval gun, was never mounted onto a proper line vehicle that was adopted by any country. But the prototypes, like the OTOMatic, absolutely terrorize every game where they appear, as a hyper accurate, rapid firing, high damage anti-everything gun.

Horse archers are just the ancient ages example of that.

[–] [email protected] 13 points 1 month ago (1 children)

Um...archers on chariots were almost certainly extremely effective in any era they appeared. The main reason they stopped being popular in combat was because horses became big enough to ride after thousands of years of breeding.

[–] [email protected] 4 points 1 month ago (1 children)

Also because they were absurdly expensive for the civilizations that were using them. The loss of their chariots to Sea People invasions and the cost of replacing them is sometimes listed among the reasons for the Bronze Age collapse of the Hittites and the decline of Egypt despite their battlefield victories.

[–] [email protected] 2 points 1 month ago

And it takes a lot of time to train soldiers to effectively ride horses, shoot bows and especially to ride horses while shooting bows while also making sure there's enough money/logistics to take care of those troops. Much easier to give tons of people a simple bow and tell them to have at it. Or spears. Just... spears for everyone.

[–] FooBarrington 8 points 1 month ago (1 children)

So you're saying we just have to add a "horse farm" minigame that has to be played every time the units are used?

[–] [email protected] 2 points 1 month ago

Announcing the new "Royal Stables" DLC: "Marauders & Massacres" is sure to spice up your medieval farm simulation!