Guests:
- Bastien Cruette, Systems Designer II
- Thorsten Leimann, Lead Systems Designer
- Guilleremo Bilbao, Gameplay Programmer III
TL;DW:
- Resource Network will be used everywhere its possible (ships, land vehicles, outposts and space stations).
- Resource Network is a replacement for the old Pipe System.
- New system will allow for things like new types of Hydrogen fuel which affect thrusters in different ways.
- New components coming with engineering:
- Fuses
- Life Support Generator
- Engineering will be a start of moving away from ship HP pool and towards physicalized component HP.
- Life Support system consists of:
- Temperature
- Atmosphere composition
- Pressure inside a room
- Components misfires might cause additional damage, make them stop working (temporarily of permanently), starting a fire or blowing up the whole ship (generators).
- Initial release will have a limited number of misfires.
- Damage penetration will be a temporary, simplified version of what will come with the physicalized damage. Certain types of weapons will penetrate the hull of a ship and damage components inside.
- Damage penetration depends on weapon and ship armor.
- We'll be able to repair fully destroyed components but not to 100% HP - that will require repairing the ship at LZ.
- Only size 1-2 components can be replaced with a tractor beam.
- Engineering screen shows:
- Location of each component.
- Connection between them.
- Component status (HP).
- Life support and Cooling status.
- Component temperature.
- Notifications about issues.
- Fuel displayed on the engineering screen "will be relevant in the future".
- You can lock the engineering UI to prevent changes from any other MFDs besides the engineering station.
- Power Management presets will be a thing. They are locally stored and can be loaded on someone else's ship (the same type).
- Doctor Benny (TARDIS) montage at the end.
This is the last ISC until Citizen Con.
Blah blah blah. Release the game that I paid for already.