this post was submitted on 13 Sep 2024
189 points (98.0% liked)
Games
32733 readers
2820 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The "problem" is that Godot is very much geared more toward 2d and lighter 3d games. Whereas Unity was in a great middle area where you could do A and even AA games that held their own.
With Unity basically dead we have seen an increasing shift toward Unreal for anything where visual fidelity "matters" and Godot for the rest. Which is awesome but it also has led to an increasing amount of "Just learn Unreal"
Also: Fuck the gods. Thank the people who actually are working their asses off on Godot and have been for years https://fund.godotengine.org/
Kronos's openXR is looking great on Godot. They're making good choices and it's advancing rapidly on the fronts I care about.