this post was submitted on 05 Aug 2024
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submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 
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[–] [email protected] 6 points 3 months ago* (last edited 3 months ago)

Okay, but what if you're dealing with a rather high-dimensional tensor? In some kinds of coding it can happen, and you usually don't want to sacrifice performance when it does.

You can also do increasingly elaborate pointer arithmetic, but that seems worse, not better to me.