Pixel Dungeon
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Playing berserker is like not having a subclass at all. It doesn't do anything unless you dump a million upgrades into armor and intentionally get hit in order to increase your meager damage by... 50%. Meager damage because you dumped your upgrades into armor instead of a weapon.
Even when you're trying to get hit, you just dodge a bunch anyway. You have to literally just stand there passing turns and getting hit to build any significant amount of rage. And you have to be dangerously low in HP or it just evaporates away by the time you find the next enemy. Maybe not completely, but certainly under 100, so now you have low HP and not enough rage to save you from dying.
Meanwhile, you could have just upgraded your weapon instead of armor and killed things faster and be safer because there would be no reason to maintain low HP.
And If you do somehow die while at 100 rage, the whole subclass shuts down for 3 character levels. Wow.
The anti-death thing doesn't trigger unless you have exactly 100 rage. If you have 99 and get blasted by an evil eye... sorry, you just die. It makes the talent that gives you a limit of 150 rage required to get any benefit from the anti-death feature.
If you are a berserker and play the game normally, you will literally never build 100 rage. Hell, you will rarely hit 50 rage. It's like not even having a subclass. It's entirely useless.
In summary, trying to actually utilize the subclass brings about your death. In a subclass that's about not dying. And in exchange you get a tiny boost to your meager damage.
uhhh, who told you have to dump all sou, even in ascension a +6 plate armor does a pretty great job
this was my last berkserker build for example and it pretty much compliments the endure crown ability, and additional 50℅ damage with so much shielding is a pretty great deal, like it literally saved me from dying(thanks to the endless fury talent) due to the damn great amount of shielding i got and if evasion is your problem then just defense augment the armor
imagine using deathless fury but at +1 :)
haha now that's just plain lying, i have built 100+ rage so many times
Not lying. I did it once as a test. Played berserker and just played like normal. Never once had a red icon.
If you dump upgrades into a weapon as normal, you simply don't take enough hits to build significant rage, and when you so, it just evaporates unless you're near death, like I said.
well i guess you don't play the tanking style, it is always helpful in that
I played normal melee. Run around and punch things. Explore more, find the next monster and punch it to death, too. And during that time never hit 100 rage. Everything just died too fast, and they don't spawn fast enough to keep your rage going unless you're very low on health. That class and playing the game normally is an anti-synergy.
anyways i gotta agree with you that berserker sucks if you are doing forbidden runes and faith is my armor challenge