this post was submitted on 02 Aug 2024
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That's kinda how the Souls games have always done difficulty. The games themselves are simple, it's just a 3d Punch Out with stamina.
And then difficulty is added through the obtuse design. Like the lack of pause button.
I've never had a problem with the lack of a pause button. A lot of other things could be a lot better before that. Elden Ring is my favorite game but it's ok to criticize the bad UX, terrible m+k controls, one or more bosses cheating at the game (see Malenia's stagger), bad multiplayer mechanics, etc. I will say though that there is no reason for there not to be a pause button. You can already pause by opening a certain menu tooltip so it's clearly possible.
Being able to pause the game is one of the reasons Sekiro is the best Souls-esque game that From has made.
Just FYI: Elden Ring can be paused. But it's obtuse to do so; you have to open the "explanation" menu while offline.