this post was submitted on 02 Aug 2024
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cross-posted from: https://sh.itjust.works/post/23073710

Another article that highlighs inherent flaws in the American legal system. How can this potentially be an actual lawsuit? How can "journalists" even entertain reporting on this?

Honestly I'm just posting to laugh at my fellow lemmings responses and watch see how the plaintiff is roasted for not gitting gud.

But, there is a real conversation here around continued ignorance of game development and the value of difficult games as a value proposition. Afterall, the person attempting to sue from did choose to purchase the games willingly knowing they're not for scrub casuals like themselves.

What do you all think, is difficulty gating content a real issue? Should dev's have some kind of legal requirement to appease players that can spec a build properly? Is it Thursday and I'm just looking for some easy laughs at a morons expense?

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[–] Sterile_Technique 2 points 3 months ago (3 children)

The only thing difficult about ER is the clunky controls - looks like there are a few mods now that address that - https://www.nexusmods.com/eldenring?tab=popular+%28all+time%29

I've never understood the whole git gud thing for a game like this... I could make Pokemon Yellow 'difficult' by taping a sponge to the front of a Gameboy and playing by pressing the buttons through the sponge.. but why would you want to do that? Just take the damn sponge off.

[–] GeneralEmergency 6 points 3 months ago (3 children)

That's kinda how the Souls games have always done difficulty. The games themselves are simple, it's just a 3d Punch Out with stamina.

And then difficulty is added through the obtuse design. Like the lack of pause button.

[–] Moghul 4 points 3 months ago

I've never had a problem with the lack of a pause button. A lot of other things could be a lot better before that. Elden Ring is my favorite game but it's ok to criticize the bad UX, terrible m+k controls, one or more bosses cheating at the game (see Malenia's stagger), bad multiplayer mechanics, etc. I will say though that there is no reason for there not to be a pause button. You can already pause by opening a certain menu tooltip so it's clearly possible.

[–] the_toast_is_gone 3 points 3 months ago

Being able to pause the game is one of the reasons Sekiro is the best Souls-esque game that From has made.

[–] [email protected] 1 points 3 months ago

Just FYI: Elden Ring can be paused. But it's obtuse to do so; you have to open the "explanation" menu while offline.

[–] [email protected] 1 points 3 months ago

The only thing I can see (idk if it applies here cause ive never played elden ring) is that sometimes its realism breaking, like bo3 zombies is a joke compared to bo2 cause you can essentially speed boost away by sliding (gaining speed?) Anytime a zombie even comes close. It certainly feels more 'fluid' in the way that creative mode makes Minecraft feel 'more fluid'.

That being said I'm glad its at least a mod cause having the choice will always be the best and most accessible option

[–] the_toast_is_gone 0 points 3 months ago (1 children)

There's also the insane enemy health+damage spike that happens after you beat Morgott, the poorly-telegraphed attacks, and the chains of attacks that are nigh-impossible to dodge. Also, screw Malenia. Worst boss they've ever made. At least that stupid tree in Dark Souls 1 could be done in with a few well-placed firebombs.

[–] [email protected] 1 points 3 months ago (1 children)

the chains of attacks that are nigh-impossible to dodge. Also, screw Malenia. Worst boss they've ever made.

I'm gonna take a stab in the dark and say you haven't figured out how to not die to Waterfowl Dance.

[–] the_toast_is_gone 1 points 3 months ago

There's videos about it, but I don't care enough about ever fighting her again to actually watch them. I'm glad the Haligtree is an optional area, because I would have simply put the game down if it wasn't. Not like there's a lineup of stunning best-in-the-genre bosses after her, either.