this post was submitted on 11 Jul 2024
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Sometimes I just can't bring myself to be the bad guy, because either you get the worst possible ending (sorry, can't suspend my disbelief enough to believe bad people actually get bad ends) or it just goes over the top.
For instance, in one franchise you can be bad, but it's mostly rude comments, insults, maybe a couple betrayals here and there.... Then BOOM surprise you just shot a kid in the back of the head.
I'm all for being a bad guy but it has to be a well-written and iltelligent bad guy that actually rivals the good version, not just stupidly plodding through the worst possible choice "because a bad guy wouldn't care that he just crippled his fleet and lost the final battle, because he got mad that one of the admirals called him a hothead and crashed his ship into theirs"
Who am I kidding, the moment I betray someone I like, I'm going to bail and go back to being a good guy
Even in mass effect? Evil shepherd has some of the best dialogue. I never got as much satisfaction from a game when I let all the council dweebs die for being idiots.
RDR2 as well, some of the rude comments Arthur says are hilarious. And you're a rough and tough cowboy so it kinda fits.
Mass effect was actually one of the first games that came to mind.
Yes, BadShep has some great moments, and some of the decisions actually feel good, but sometimes it just gets too over the top or hurts someone I care about.
Even if I didn't abandon every evil playthrough, I would never have been able to [REDACTED] on tuchanka. Had to be him. Someone else might have gotten it wrong. 😭
And my Arthur is gruff but good-natured, has 0 time for idiots, and won't hesitate to shoot someone in his way, while at the same time will go well out of his way to help someone truly in need.
So insults abound, but he still helps that woman get back to emerald ranch after she twists her ankle. He shoots anyone that's got something he needs, but drops everything to find a missing person.
I like games where I can mix and match but still get good endings.
That's the ideal line - stick to principles but we don't have to be nice to everyone.
Renegade Shepard can be pragmatic on the Tuchunka incident although that requires a commitment from the player through all three games to have been "renegade" on their choices on the matter - sets in motion events where your choice saves one, but ultimately ruined another's future.
Renegade Shepard does feel less screwed around with as their demeanour "demanding" respect, and mass effect 2 onwards refocuses renegade away from stupid "evil" choices and leans heavier to a " ends justify the means" with a slice of self importance and arrogance
In your case specifically I don't think it's you choosing to be evil, so much as O'Brian choosing violence.
Just don't ask ~~who~~ what's in the pattern buffer...