JayEchoRay

joined 2 years ago
[–] JayEchoRay 1 points 1 day ago

I also feel very anxious if I don't constantly check around myself, always get a reality check the moment I get complacent - always the "ninja" zomboids out to assassinate me.

My solution is for my anxiety is to have that pier with the door so I can at least give myself some time to respond. It is an extra precaution once I clear the area and to make sure that one zomboid does not end me.

[–] JayEchoRay 1 points 1 day ago* (last edited 1 day ago)

Off the top of my head and not at that level yet with carving( I think carving 6), but you can make short baseball bats although carving is useful for making handles and such which can be combined with other stuff to make weapons and with the foraging I have picked up skill books, fruits and vegetables, seeds and even a plushy (was an aphid plushy)

Edit:

Had a quick look at carving, can carve various bone implements that can work like stone like a bone axe head, Other than that one can carve needles, spoons, forks, tobacco pipes or jewelry, etc. Can also carve buckets, spades and various other smaller tools used in the new crafting added.

With foraging you can find a lot of random stuff besides fruits and vegetables, was very disappointed when I found a rotten donut, but I also found sacks and even washing liquid too.

[–] JayEchoRay 3 points 1 day ago (2 children)

I enjoy it, cannot use spears anymore but with carving and some foraging you can make a fishing rod (and a nail), I think you can also use nets but haven't worked with it yet.

It is relaxing, looking for water ripples to cast a line and spend some down time waiting for lunch to bite. Something I learnt about fishing is always try to keep your line in the black for as long as possible and that the bigger fish put up a fight.

One can more easily catch big fish though - biggest I caught was like 260 hunger at 34.32 encumbrance and that was a medium fish. I personally like to build a safety platform (like a pier) with a door as a extra precaution as I have in past lives been killed by a sneaky zomboid when I am not paying attention in more dangerous areas - especially when you are reeling in a fighter, so it is something like a habit I have formed.

 

Playing on vanilla apocalypse and chose to live off the land and away from most of the Kentucky Apocalypse on the outskirts of Riverside for a chill run with the excitement of danger.

Have been surviving so far off of fishing and foraging, winter is around the corner (might need to work on trapping as well).

Spent a lot of time trying to stabilise my weight (started to worry when I hit the 60s) until my fishing skill got to a point where I could figure out a routine for it.

Still undecided about where to develop a more central base to create an animal farm as I have found sheep, chickens and pigs. The building I am squatting in, is little more than a dumping ground as I work slowly towards self-sufficiency.

Life is more a struggle to survive normally with the added danger of zomboids, but its overall its pretty quiet life with the daily patrols broken up with the occasional background gunshots or blood-curdling screams of anguish.

[–] JayEchoRay 2 points 6 days ago

I think this is where the nuance is and where the things can go off the rails. Your example is that you want to more easily be connected with people that you enjoy engaging with but find it hard to find - which you did attempt to find a work around for, which I do commend.

I think because of the volume of scale of the internet it has been fine-tuned and engineered towards benefiting the major players more as they have taken convenience features and frankenstein'd it into a tool of "increased engagement".

It is like a market square and everyone is shouting out their wares at the same time and the major players (and others) have done their research on how to be the "loudest and most attention-grabbing hawker at the square"

Here the algorithm approach is useful to help "silence the sea of voices" and find "hawkers" that sell "products" that are of interest to you. It does require some discipline on the users part to curate their "hawkers", but overall the experience is improved as one deals with "products" that is aligned with one's interests.

I feel, in general, however that the intent has been twisted into something that has become a slippery slope that slides down towards "how can I get eyes on my thing and keep people coming back" for as long as possible. One's attention gets bombarded with as many ideas as possible and, from this, one's scope starts to bloat and becomes muddy as one processes too many different ideas and viewpoints in a short time frame and as a result one spends less time forming a individual opinion. I believe this does contribute to shorter attention spans as we attempt to "offload" our thinking onto something else as we try to make sense of all the information we take in.

The easiest thing I can think of is TikTok and how quickly the short video format was incorporated into the big platforms.

It is a human shortcoming I feel that gets taken advantage of (and I feel like it is being cultivated) and as humans we do have a side to us that tries to optimise the shit out of a things - often to our detriment.

[–] JayEchoRay 8 points 1 week ago (5 children)

I was served the channel by the algorithm and was concerned with the length so I attempted to share in a neutral manner unsure on reception.

I found it interesting and wanted to share the opinion

[–] JayEchoRay 8 points 1 week ago

Yeah, there is a lot of evolving information, yet for now one can still have some measure of control over the content one can engage with

[–] JayEchoRay 1 points 1 week ago* (last edited 1 week ago)

Yes, that is a good idea around what I am thinking in regards to the "magic addictive formula"

They have a system in play that optimises the play experience in a way that is rewarding to "addictive habits" and attempts to "encourage" a habit that leans towards an addiction.

153
submitted 1 week ago* (last edited 1 week ago) by JayEchoRay to c/videos
 

An almost 38 minute video about one man's opinion about how the curated algorithmic experiences on the modern Internet have an effect on people and how it has shaped how it is being used.

Edit: Name of channel is Technology Connections

[–] JayEchoRay 1 points 1 week ago (2 children)

Thank you, it seems the scope of the thought was a lot more open-ended than I imagined.

Was thinking in the line of the how the big game companies seem to try to hook people onto their game experiences and when one hits it big, how they attempt to moderate that experience around trying to keep it at a level that is akin to selling cigarettes.

It is like they are trying to find that "magic addictive formula" and try to be the sole provider of that experience to keep a person coming back to them.

[–] JayEchoRay 2 points 1 week ago

That sounds depressing, it is like they commoditised cheat codes. Sad to see it fall into the trappings that the game makes fun of. I can almost imagine what the GTA 6 version might become if they decide to intergrate that level of "hooks" into its shiny game environment.

I think that was the 2K launcher, if I recall, I remember they were doing something with their games (was playing XCOM 2 at the time) and promptly made use of a workaround

Didn't like the extra steps just to get into a game - like they were reminding you that you only pay for the license to play the game and the property is theirs to do with as they please. I mean, it is, but still doesn't help feeling like I am being constantly reminded.

[–] JayEchoRay 2 points 1 week ago (2 children)

That is probably one of the more famous examples, yeah. They pivoted resources from the single player experience once they saw how much money they were making with their shark cards (I believe it was called). Developed an ecosystem that encouraged spending money to enjoy the game (but not forced) and I guess it was an equivalent experience of getting players to "micro-dose" with a payment to bypass elements of grind to get the best stuff and have an overall smoother experience.

[–] JayEchoRay 1 points 1 week ago

Yeah, they are more apt comparisons where the target market is built upon consistent small (or large) payments that are in a business' best interests - like in-game currencies (chips in gambling sense) are used to obfuscate the value of what a player is spending money on (which falls into one of the many psychological tricks you mentioned)

[–] JayEchoRay 1 points 1 week ago* (last edited 1 week ago)

Streaming platforms and movies are similar - yes but for them it is a one time recurring cost for the service or in a movie's case it is a pay per experience.

With game pass, for example, you can play games like streaming, but it won't be the full experience for some games (i.e the dlc and additional content) - and to be fair, it does usually come at a discount but there in lies additional costs per experience

It is like the equivalent of paying for a streaming service and then it asks and double dips, saying "hey, we see you really liked that show - want to pay us 5 more bucks to enjoy more of it" or a movie and where they ask you to spend more to see the extra deleted scenes

Games are in an area where one can both pay per experience and pay for the service and it is understandable in some cases why that can be - however there are games now that are intended for pay for experience (single player for example) that have additional costs attached to them to draw more "easy" money (this can be the case of developing something worse on purpose to offer a simpler way out of it) or you have games that are nearly the same every year (with them chopping and changing features to make it seem "fresh and new") and then leverage on a FOMO (mobile games are far worse in this regard) to "encourage" one to spend more on the original purchase.

The effort to manipulate and try to make more with less, feels more erroneous in the gaming sphere

They are trying to get people to become "addicted" to an experience and they wish to target either those that can afford it (and for them - power to them) and/or those that cannot but are unable to control their desire for more (worst case scenario - they hook a proverbial "junkie")

 
  • they want repeat players (users)
  • they repeat a formula that sells
  • when it doesn't, they look to "adjust" it with something new and preferably cheap
  • they give free samples to spread word of mouth
  • they try to lock people into their environment
  • they always want people to chase the next high
  • looking for ways to keep you hooked on something for as long as possible
  • they try to use their formula in all their products
 

Character is only level 3 in cooking, 2 in fishing and 8 in foraging and with a nice cut of fish and some mushroom harvesting, one can eat well.

The pot's condition is like that as it was something I picked up through foraging.

12
submitted 3 weeks ago* (last edited 3 weeks ago) by JayEchoRay to c/projectzomboid
 

Even though it wasn't in the best of shape, looks in good enough shape to at least do a stair remodeling.

 

Seems B42 unstable is out!

Although it is only for single player for now, looking forward to see the new stuff - even if it might have jank

 

Probably building hype creating this, but best case scenario, build .42 unstable public release looking to drop around Christmas and in the worst case early next year

https://projectzomboid.com/blog/news/2024/11/whatz-next/

 

So had a day where I saw I had Iridium luck and decided to pay for the ticket at 09:00 sharp. Ends up, the farmer hopped on board and decided to drive themselves to the desert

 

https://projectzomboid.com/blog/news/2024/10/hallodoid/

Seems that .42 has started closed external testers so that is good news

The new lighting seems oppressive and looks like night raids are probably going to require flashlights to avoid danger.

Nice seeing some basement gameplay - first thought was looking like 3rd person Rsident Evil( from the sanatorium video) and the distribution getting tweeks and wonder how they are going to tighten up the combat

Besides all the other stuff, I am really liking the reading materials and how its being implemented.

 

Tldr

Warlock and the Lost meet up on Avenger defense mission, and my brain froze like my PC when a Gatekeeper enacted a mass resurrection of a large collection of fallen Lost and for my sanity required me to redirect every available resource to the Gatekeeper to not lose the campaign by virtue of locking myself out of the game if the enemy Gatekeeper survived.

Ended the mission with, if I recall correctly, 355 kills of which most of them where caused by the Gatekeeper who effectively doubled the body count

More detailed account:

spoilerOn a Ironman Commander difficulty chill run, decided to take my time with the Chosen and deal with them as a pre-final mission victory lap.

So leave them to their devices and deal with the Avenger defenses as they come.

This ideal changed very quickly once I was accosted by the Warlock with "The Lost" Dark Event.

So I take it slow as every 2 turns I have to deal with the 4 exploding ghosts the Warlock likes to pop into battle. This forced me into a defensive position and had my Reaper scout and move towards the cannon while snipers pick off what I could in between down time.

Of course, I could not always get the ghosts so they explode and draw in Lost.

So I end up digging in around the Avenger with the rest of the team setting up a "Kill Zone" in a nice convenient pass.

By the time I gain control of the situation and start working towards finishing up the mission, I am sitting with the pass with a graveyard of probably about 100 Lost corpses lying about.

I move the rest of the team forward, taking enemy forces as I advance and on enemy turn, a Gatekeeper, spotted earlier but not finished as I had assigned it a "lesser threat" moved into range towards the Lost graveyard. Needless to say, I could not finish it with what little overwatch I had in place and it did its psionic wizardry.

Game hangs for quite a while and eventually comes to as it is now in control of an army of Lost. My turn has a new objective now that forces me to ignore everything else to kill that Gatekeeper as I cannot handle the thought of having 100+ enemies take their turn if I fail.

Fortunately I was able to kill it with every explosive and ability I had on hand and experienced an equally cathartic release of emotion as my PC was catching up to the sound of the hordes dying out in the ensuing psionic backlash.

Needless to say, I was able to complete the mission with 355 kills to the mission - which the game counts revived enemy zombies as a "kill" if they go down

39
Waaagh! Eternal (lemmy.world)
submitted 4 months ago by JayEchoRay to c/grimdank
 

Slapped together images (Doom Eternal, a Waaagh image, some Orkish icon and a picture someone created of Tuska) in celebration of ORKtober.

Tuska the Daemon-Killa

spoilerIs an Ork Warboss who, aided by many weirdboyz, managed to bypass the defenses around Cadia and led his Waaagh! in an invasion of the Eye of Terror, in search of Daemons to fight.

Tuska made his mark in the Eye of Terror, by defeating the Daemon hordes on several Daemon Worlds, and seemed unstoppable until his Waaagh! crash-landed on a flesh planet. The planet belonged to a mighty Daemon Prince of Khorne known as the Blood Prince, who soon led his Daemonic hordes against the invading Orks. In the battle that followed, Tuska suffered many deep wounds and his Boyz took heavy losses.

Just as the Blood Prince was about to finish Tuska, his Weirdboyz managed to distract the Daemon using their psychic powers, giving Tuska enough time to impale the creature between its legs with his Power Klaw before being killed himself. The Warboss’ vast horde was later eventually slain to an Ork by the wrathful Daemon Prince and his minions.

However, the story did not end there for Tuska. Khorne had such joy in watching the murderous spectacle, that he ensured that Tuska's Waaagh! rose once more the very next dawn. Now, the Orks repeat the fight over and over again, for the Blood God was so impressed by their limitless battlelust that he took the Orks into his own domain. In the shadow of the Brass Citadel, his elite Bloodletter generals battle against Daemon-Killa’s undying horde on a daily basis. This suits the Warboss just fine: he has finally found a good fight that never ends.

https://wh40k.lexicanum.com/wiki/Tuska

Tuska Image credit:

Reddit User: smashed_head

https://www.reddit.com/r/orks/comments/neoq0s/tuska_the_daemonkilla_drawn_by_me/

11
Project Zomboid moments (self.projectzomboid)
submitted 4 months ago by JayEchoRay to c/projectzomboid
 

Writing this to see what moments that have happened in game that has one step back and appreciate the systems at play.

I just recalled a moment where I had setup in the farmhouse north east of maldraugh and the helicopter event happened, so I hurried upstairs and waited for it to end.

When it did, decided to take a nap as I heard the downstairs windows being broken as wanted to prepare for the worst case of making an emergency exit.

So character wakes up in the middle of the night and it is a thunderstorm, so think screw it, going to take a chance and clear my "front yard".

I climb out the second story window, onto the veranda decking, and jump down into probably about 20 zomboids mulling about in all directions - which the lightning surpised me when it struck, showing me more than I was expecting.

So in the middle of the night amongst the separated group I went about sneaking and trying to take them out one at a time, with the screen having moments being fully lit up from the lightning threatening my position and the possibility being compromised and they all converge.

So there was my survivor shanking zomboids in the middle of night alongside the thunderstorm, as bodies kept falling and eventually peace of mind as the numbers thinned out enough to not be a problem if the weather worked against me.

Was quite a sight the next morning as the fields in front of the house were spread out with corpses and the resultant blood spray across it where I had to resort to blunt force to solve a problem.

Just found the ambiance of the sound of the thunderstorm, the little "stealth" mini-game of removing the threat with the thought of the lightning giving my position as well as seeing the carnage in the daylight was a great use of the weather system and how the game makes its own narrative.

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