this post was submitted on 08 Jul 2024
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I can't claim I've never been part of a live service trend. I played a lot of Dead by Daylight (probably still will, just feeling it's in a downturn) and bought into cosmetics and new characters - likely for a decent amount of money over time.
Honestly, once a dev has a formula that's successful, it does make sense to just slowly iterate on the formula, give it out for free, and sell cosmetics, instead of trying to find a reason to write 8 new levels/characters and call it a "sequel". But I can also admit most games have applied at least a few scummy practices to get that in place, and it victimizes a lot of players.
I will also remind people not every single DLC item is scummy. It's worth evaluating each for yourself, as well as using basic consideration to ignore the ones you don't want (and don't complain about them if the game never visibly advertised them to you). For instance, Witcher 3's extra story content would technically count as DLC - and most say it's worth it.