this post was submitted on 16 Jun 2024
548 points (97.2% liked)

Games

30470 readers
525 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 64 points 2 weeks ago (1 children)

But it'll actually cost players $10 because they must purchase 1,000 Starfield creation credits to afford it.

At first, I read this as if you needed to ingest a verification can before you're allowed to make a purchase. But alas, it is the usual shit where you have to buy their fake money.

[–] [email protected] 29 points 2 weeks ago* (last edited 2 weeks ago) (4 children)

I thought that credit shit died after the 7th gen and its wii/xbox points.

That it still exists, only for a single game baffles me.

[–] [email protected] 26 points 2 weeks ago (5 children)

That shit is never going away, and for one simple reason: it's incredibly profitable. By converting real money into some nebulous fun bucks that doesn't directly correlate in value, they obfuscate how much money you're actually spending and make it more likely that you'll spend more than you intend to. The same reason that casinos have no windows and pump extra oxygen into the air so you feel less tired, all so you don't realize how long you've been in there.

[–] [email protected] 6 points 2 weeks ago

Sure it's profitable, but it's also (correctly) seen as a manipulative, and some companies have stopped using those.

As I said Nintendo and Xbox store used to do that, but they transitioned to prices in real money quite some time ago, and if they got a wallet, they let you fill it with the exact amount of what you're buying. Same with PS store, most PC game stores, even freaking playdate catalogue and itch.io where the average payment must be like $3.

I expect that from shitty mobile games, because I know mobile gaming monetization is fucked forever, but I didn't know major publishers still used that garbage unemptiable wallet strategy.

[–] [email protected] 5 points 2 weeks ago

Not only that, but if the mission costs $7 but you can only buy in increments of $10, that's $3 free money.

[–] A_Random_Idiot 4 points 2 weeks ago (1 children)

yep. Never underestimate how stupid the average gamer is.

Then realize half of them are even dumber than that.

Which is why gaming is in the state it is right now, cause a bunch of drooling mouth breathers keep throwing their wallets at problems because god forbid they do without or make a single sacrifice.

[–] [email protected] 3 points 1 week ago (1 children)

Except it's even worse than that. Because these companies hired psychologists to tell them exactly how to tweak the levers in people's brains to get them to pay.

So you have the stupid people, but also the people whose brains are naturally wired to be played like a fiddle by these companies, and then on top of that, you have the new generation of gamers who have simply never known a world where you didn't pay for skins.

But it's okay, "because it's just cosmetics."

[–] A_Random_Idiot 3 points 1 week ago* (last edited 1 week ago)

Except it’s even worse than that. Because these companies hired psychologists to tell them exactly how to tweak the levers in people’s brains to get them to pay.

Which is where the whole concept of using real money, to buy fake money (and never in the exact amounts that they charge for items), so you obfuscate the actual cost, especially once people start carrying a balance of fake money due to never being able to get the exact amount of fake money for the item came from.

[–] Takumidesh 2 points 2 weeks ago (1 children)

Try going to a casino where you put a $5 in a slot machine and get 12,350 credits.

[–] [email protected] 3 points 1 week ago

Probably exactly where they got the idea from.

[–] radicalautonomy 2 points 2 weeks ago

Like Dave and Buster's play cards and games that cost 7.8 credits (at least right now, higher weekend evenings because of dynamic pricing) and needing to get out a fucking calculator to do the conversion from dollars to points to figure out you are spending $3.72 or whatever to play a single shitty game.

[–] slazer2au 9 points 2 weeks ago (1 children)

Still a thing on PC with Uplay and Origin stores sadly.

[–] [email protected] 6 points 2 weeks ago

Wow. What a load of crap indeed.

[–] vxx 6 points 2 weeks ago

Shark cards, Robux, that Fortnite currency and many more.

[–] [email protected] 5 points 2 weeks ago (1 children)

Only for a single game? That shit is in almost every multiplayer game I play nowadays. Valorant, Apex Legends, Dead by Daylight...

[–] sulgoth 2 points 1 week ago (1 children)

Pretty sure he meant that each type of credit only works for one game and yes, it's real dumb.

[–] [email protected] 1 points 1 week ago

Ah, you're right! I failed to grab that context.