Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
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Well well, what's that black mystery sword there...
Aside from that, can I suggest to put all weapons with the same tier in one line? The one thing I like from the current list is that you can easily see what tier each weapon is. I take long breaks between playing these days and so I do forget sometimes if a weapon is tier 3 or 4.
Afraid the black item is just the dirk, I'm just showing what an unseen item looks like there. The tricky bit about separating on tier is that it'll be really, really space intensive on landscape, where there are 12 items per row. The sword weapons still serve as the starting point for each tier though, so you can still tell the difference.
What about adding some kind of dividers? Like making the lines between the tier slightly thicker, or some color coding
Actually I have no eye for design so I won't put any ideas, but some kind of way to tell the tiers apart would help some newer players