this post was submitted on 29 May 2024
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Halo
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The worst thing Infinite did was erase Halo 5's setup. The Guardians was a cool stand-in for Halo. The Prometheans were actually fun to fight finally. The 343 guns felt good finally. Warzone was fun. Cortana was a good villain, even if bringing her back was a mistake. More Buck.
Chasing John for 70% of the game for no reason was bullshit. It actually makes me think the ads did match the story at one point. Teams should have been minimized (especially without split-screen). The art-direction was, whatever. Bringing back Cortana was a mistake. The movement actually felt good (better than any other games Halo 5 is compared to), but maybe not really Halo-like. But more so than zip-lining.
None of that had to carry over to Halo 6 though, except for Cortana which should have had a fulfilling conclusion. Instead, they scrapped everything good they had from Halo 5. You get generic at best bosses, repetitive set pieces, no story, an open world antagonistic to vehicle free roaming, Buck is gone, Titanfall zip-lining, no story, a sub-par multiplayer with little to no base content, still no assassinations, player clipping, armor cores, etc. Challenge swap is literally just charging you and admitting that their system sucks. I would have taken REQ packs again in a heartbeat over what we ended up with (though their pie-hole comments were not well advised). And ODST should have been a blueprint for an open world Halo game. They could have had real levels as flashbacks.
To me, Infinite is the only Halo game that is a net negative. Hence, ignoring it entirely would be the best course.
For the record, Halo 3 is my least favorite of Bungie's games.