TenForward: Where Every Vulcan Knows Your Name
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I dont know, most functions on navy ships dont require constant and explicit input from the captain today either. To stick with trek: The captain sets a destination and speed, the crew makes it happen. He doesnt have to specify they should put dilithium crystals in the warp core, they know to do that stuff because it is part of the procedure.
Similarly the common tactical maneuvers like evasive action, reinforcing shields where damage is coming in, or disabling enemy weapons should be automated or subject to the judgment of the tactical officer. Once the captain has ordered to engage, these things should be done "under the hood" like 95% of stuff that happens aboard.
I never thought about it before, but it is kinda funny that Picard or Riker are always the ones issuing tactical commands and Worf is apparently just there to press buttons for them.
That was specifically what I had in mind while writing that comment lol
Like, why is he even there if he has no actual function beyond suggesting strategy (that the captain politely dismisses virtually every time). Might as well be an advisor like that fold faced stratagema player then
"Captain, I recommend that we..."
"No."
"You all are so invalidating to me!"
"Well, now you know how your son feels, Mr. Worf."
Worf: "Who?"
"Precisely."
"I am not a merried man"
He's there to get beaten up by aliens to quickly establish that they are tough and serious enough to beat up Worf.
Unless it's a Klingon-centric episode, in which case Worf holds his own, despite not having grown up in their warrior culture.
Well Worf was thrown into the position without proper mentorship and later never bothered to tell Leadership that he didn't the training wheels anymore