this post was submitted on 18 May 2024
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Star Citizen
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My favorite thing so far has been server crash recovery. It has come a long way where, instead of waiting 10 minutes for the server to recover, they've gotten it down to around a minute.
At the worst, if you get stuck on a server that encounters a crash loop, you'll at least have short windows of opportunity between crashes to make it to your ship's bed so you can safely logout and switch servers.
30ks are almost a thing of the past.
It's pretty great, isn't it? I wish they implemented the mission system rewrite before implementing it as right now crash recovery might leave you trespassing in a middle of armed soon-to-be-hostiles but that'll come. It's nice not having to worry about the servers as much at least.
Oof, that is definitely something to be aware of.
That, and we had a bunch of soft-deathed NPC ships with valuable cargo that despawned (right as we were lining up to offload cargo) because of the crash recovery.
But honestly, I'll still take that over a 30k.
Oh yeah, that's definitely a step forward. Hopefully this issue should be fixed with 4.0 since they're working on making missions compatible with the replication layer. Few more months if everything goes as planned.
One edge case that I really want to see the team nail down is crash loops. In the EPTU build of 3.23, we noticed situations where recovery effectively acted like a rewind feature, but didn't actually prevent the cause of a crash from happening.
Having to experience a handful of the same crashes during a single play session is pretty painful.