this post was submitted on 17 May 2024
63 points (93.2% liked)
Louis Rossmann
401 readers
1 users here now
Louis Rossmann Community on Lemmy.world: For fans/supporters of Louis Rossmann and his work
About Louis Rossmann
Louis Rossmann is a repair shop owner and a vocal supporter of the Right To Repair movement. He runs a YouTube channel with a variety of content - from board repair videos, to news and updates in the technology space.
His insightful and reasonable opinions on technology and product ownership tend to attract a lot of attention.
Community Guidelines
- Be nice
- Respect others' perspectives
- No advertising
- Follow the rules of the instance we're hosted on: https://mastodon.world/about
Interested in being a moderator for this community? Positions are currently open.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Absolutely not. Experts in the field of anticheat are normally very skeptical of the efficacy of these methods, and in exchange the user has heavily compromised security.
There's nothing stopping a determined cheater from running the anticheat rootkit inside a hypervisor. Even if the cheater doesn't want to go through all that hassle, the latest stuff is cheating hardware. Mice that send legitimate-looking signals to the computer based on camera information for shooters, that kind of thing.
The only realistic methods to tackle cheaters are server-side heuristics, sending as little information as possible to the client, reviewing suspicious matches manually, and keeping tabs on the latest cheat developers by infiltrating their communities as customers.
Unfortunately for legitimate players, the best way of removing cheaters is in waves so that they have as little information as possible on how exactly they were detected. You don't want cheat developers to be able to test anticheat evasion in real time. This means there's always going to be known cheaters in games until the next wave goes through.