Star Citizen

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This is your community for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games.

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founded 2 years ago
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The whole thing is worth a read, but for those quickly skimming through, here's a summary:

Red Festival Free Fly cancelled while they're focusing on tackling critical issues to help honor what they promised in the recent Letter from the Chairman.

Top Priorities:

  • Elevators & Transit Issues
  • Character Stowing & Repair
  • Ship Hangar/Spawning Issues
  • Initial Load Time & Login Errors
  • Mission/Contract Issues
  • Quantum Travel and Starmap
  • LTP and Keeping What We Earn
  • Additional Fixes:
    • Mineables taking too long to fully load in
    • Invulnerable actors, which can include both AI and players
    • Freight Elevators at outposts becoming stuck and impeding missions
    • Collision issues where players may clip through a ship, the floor, etc.
    • Power allocation issues setting ship power to 0 or off randomly
    • Inability to equip some components discovered in Contested Zones
    • And more...
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Source: https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-1-live-hotfix-central

Tap for full text

  • Client Side

► Changing shards was causing mission location travel markers to become removed from the player. We have put in a fix to resolve this issue.
► Weapons on gimbals on gimbals (2x) under pilot were not getting proper weapon grouping and thus not getting a PIP. A fix has put in to help with this.
► We have put in a change to help with client/server zone mismatching which could cuase many transit/elevator issues. This requires both client/servers to be hotfixed. Please let us know if this reduces or helps with elevators opening to nothing!

  • DGS/Hybrid Side

► Fixed 1 Server Crash
► Grim Hex turrets are firing upon players with Crime Stats from other jurisdictions. A fix has been put in as Quantum Travel was not properly handling hostility and not removing it and causing the issue.
► Mineables in the PU were getting into a state where the render node was getting stuck and not transitioning into an entity. This could take up to an hour for this to unstick itself. We have put in a DGS fix that should aliviate this issue.

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Source: https://elevenlabs.io/press

As far as the voices go, I have a good friend that uses Eleven Labs voices for some of his D&D campaigns and he's very satisfied with the results.

This could make it really easy to scale up a variety of voices across all of the different environments. For example, while the same thing may be said in one hospital vs another, you could have a different voice in every location or even based on day/night cycles.

You wouldn't even be limited to having them say the exact same things, you could script locations to say slightly different things and the model would automatically adjust the voice for that.

Considering the business model of Eleven Labs, I wouldn't expect anything to be made on the fly, this would still just generate a bunch of audio files that they would then incorporate into the game.

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submitted 4 days ago* (last edited 4 days ago) by QuadratureSurfer to c/starcitizen
 
 

Pyro SMG rewarded to those who complete Chapter 2.
Ship paints rewarded to those who did Chapter 1 and then complete Chapter 2.

Complete Fight for Pyro before the launch of Alpha 4.0.2 to cinch an exclusive Pyro-themed Ripper SMG.

If you previously completed Save Stanton (Chapter 1) as well as Fight for Pyro (Chapter 2), you'll also
receive a set of faction-specific ship liveries for the:

  • Anvil C8R Pisces
  • Anvil Carrack
  • Drake Cutter
  • RSI Zeus Mk II
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submitted 2 weeks ago* (last edited 2 weeks ago) by QuadratureSurfer to c/starcitizen
 
 

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Waka's message:

Everyone ready for station turrets with 7x faster aiming?

https://robertsspaceindustries.com/spectrum/community/SC/lobby/38230/message/58494048

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submitted 3 weeks ago* (last edited 3 weeks ago) by Agent_Karyo to c/starcitizen
 
 
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Additionally, I've found that Lawful Security forces (like Crusader Security) will also happen to have these attachments in their chest/leg armor storage.

Just be careful about gaining crimestat right now because of the bug making it very difficult to get out of prison. Take down comm arrays first and check often that it's still down.

Edit: Sounds like it's only Crusader Security forces that carry scorched attachments.

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submitted 1 month ago* (last edited 1 month ago) by QuadratureSurfer to c/starcitizen
 
 

Update at the end of the post:

2024-12-26 0530 UTC - We've begun rolling out a Hotfix to mitigate the leading Hybrid crash. This should greatly reduce the chances of encountering a black screen.

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