Pixel Dungeon

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This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.

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founded 2 years ago
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This mod has been conceptualized back in October as dedicated thing for 10th anniversary of Pixel Dungeon becoming free and open source software, but only now I dedicated the time to start making it. The core idea is that I am not the one, who design the features and new items, it’s people from community of this game!

This pre-release adds 17 more ideas to the pack, including ideas from Reddit and Lemmy posts and ideas from archived ideas channel on PD discord, bringing total number up to 37, all of which can be seen here: https://gist.github.com/TrashboxBobylev/98aa9c667af73c56bbae91413fe22a24

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Hey folks, one more small update about UI improvements before a bigger blog post next week. I'm afraid Shattered Pixel Dungeon v2.5 isn't going to be ready for beta in July, but it's very close!

v2.5 includes a few other UI improvements in addition to all the ones I've shown off: a display for badges in the in-game journal window, a better alchemy UI layout for larger screens, and a full journal UI from the main menu (pictured here)!

(Image Description: An image showing new Journal UI from the main menu. Badges are currently being shown (which is unchanged), but there are new tabs for catalogs, the dungeon guide, and alchemy.)

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submitted 5 months ago* (last edited 5 months ago) by Drawtolife to c/pixeldungeon
 
 

Just picked up an enchantment stone 8 turns before death and instantly used it got vampiric on the greatsword... Anti-magic spinner surprises me and gets me poisoned. This was the RUN!!!

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Craziest start ever (lemmy.world)
submitted 5 months ago by Wserts to c/pixeldungeon
 
 
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i hate monks (self.pixeldungeon)
submitted 5 months ago by polyduekes to c/pixeldungeon
 
 

those damn pesky focused parrying and blocking beasts they hit so many damn times, parry and block heck they even parry the supposedly "guaranteed to hit" duelist special weapon ability attacks like glaive's "spike", i hate them so much smh

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well that was weird (lemmy.world)
submitted 5 months ago by polyduekes to c/pixeldungeon
 
 

so i lured a slime to an adjacent tile of explosive trap threw exotic crystals on the trap but except the obvious of slime taking damage, toxic gas (as you can see in the image) started to spread from the explosive trap tile i threw the crystals on, why is that?

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Eye of Newt! (lemmy.world)
submitted 5 months ago* (last edited 5 months ago) by nichong to c/pixeldungeon
 
 

Upon seeing the new trinkets I had already started theory crafting this build, very glad I could pull it off.

The idea of the entire thing is to get vision of the enemies via either wards, talisman, potions of mind vision, or the eye of newt, then using disintegration to snipe them across the map and walls. The stars really aligned for this run to occur.

The seed is QRF-LTQ-ZSJ if any of you would like to give it a go.

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submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/pixeldungeon
 
 

Got my first win a month ago and it got me really excited so I kept playing with other classes and got some good streaks, eventually winning with all of them. Interestingly I started finding the start of the game the most interesting... once you get lucky enough times it starts becoming clear that the run is "over" and you just have to go through the motions.

This game has been a lot of fun though but I will defs be saying goodbye to it for a bit at least. Started finding myself playing it idly/mindlessly/passively whatever ppl wanna call it.... playing without intention I guess. Not the game's fault tho, probs because I did two of those winning runs in a single 8-9hr session each (thanks plane flight)

Lovely community and lovely people <3

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submitted 5 months ago by buo to c/pixeldungeon
 
 

I was playing with the badder bosses challenge. Fortunately a couple of wand zaps finished Tengu off before the mage was carbonized!

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Freerunner made it

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After getting requests for years, I am finally adding support for custom notes in Shattered Pixel Dungeon!

You can make plain text notes, or attach them to a dungeon floor or item. These are a great way of keeping track of information between play sessions, or deduced properties of unidentified items. Custom note titles will even appear in the descriptions of their items!

(Image Description: An image showing the various UIs for adding custon notes. A selection window for adding them is shown on the left. A cropped window is on the top-right, showing five custom notes in the adventuring notes UI. Another cropped window is in the bottom right, showing a custom note appearing in an item's description.)

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After zapping magic missile I had this empowering effect ( at the top ) activated but, as you can see, the effect doesn't actually happen - no increase to other wands levels

AFAIK any wand will have a +1 increase in level the moment you zap magic missile, or am I getting it wrong?

Posting the issue for investigation.

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Had another base ring of haste, I was zippin', a second ring of accuracy +3 which was completely unnecessary, and an insane amount of food during the run.

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Sniper or Warden (lemmy.world)
submitted 6 months ago by USNWoodwork to c/pixeldungeon
 
 

Bow enchant is projecting.

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Didn't really play her like a monk, but I only need the freerunner and sniper now to get to the top and I've done them all

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I'm also using the new Grid UI to overhaul Shattered Pixel Dungeon's journal notes page! The automatic adventuring notes, which record keys and landmarks, are now presented in a much more compact form! I've also added a few new landmarks, such as special floor types.

You might notice that there are a couple of other new things in this UI as well, more on that next week...

(Image description: An image showing the new 'adventuring notes' UI in the journal on the left. Notes are organized by dungeon floor with icons the player can tap for more info. On the right two example note descriptions are shown)

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Got chased by burning champion flies into a gas trap. Got the plates from the sad ghost.

Seed is BQY-NNY-BCZ.

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submitted 6 months ago by p0479 to c/pixeldungeon
 
 

Picked up a +2 greataxe on floor 2 and a ring of might. By floor 9 I picked up +1 plate armour, wand of fire and corrosiom. Chains allowed me to destroy Tengu with barely any damage. Think it will soon be time to try Doom Slayer...

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submitted 6 months ago* (last edited 6 months ago) by DaddleDew to c/pixeldungeon
 
 

With a +10 ring of Arcana, stepping on grass grants you 32.5 turns of invisibility.

Attacking with the blooming scythe spawns a ton of grass as well.

And as the assassin, spending 9 turns while invisible provides a guaranteed one shot kill.

Deadly combo.

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Why is Pixel Dungeon so underground? To me, it seems basically like a turn-based souls game. I am playing this game for 2 years now (The OG Pixel Dungeon) and i still find new content, like its infinite.

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Adding 1 more Slot? (lemmy.world)
submitted 6 months ago by Osho to c/pixeldungeon
 
 

Apart from 3 slots (1 artifact, 1 ?, 1 ring) I feel there's a strong need for another column which will also provide much needed expansion for backpack to store few more items too.

But my focus is on the additional slot. Is it fair to have one? I know people will quickly find it problematic on game balance were we allowed to have more but can't there be something interesting that doesn't offset the challenge?

My suggestion is to have 1 more SLOT exclusively for artifact!

BUT it becomes permanent and can't be unequipped to ensure player chooses carefully with consequences in mind. Also this slot becomes available after defeating 2nd boss.

This will solve a major issue I have playing as Rogue or finding a good artifact drop later in the game and prefer not to swap existing artifact after upgrading them to maximum

I am also open for any other use case for 1 more SLOT apart from artifact

Would like community views on this question

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Continuing the trend of interface improvements coming to Shattered Pixel Dungeon in the next update, I'm adding a new window when you try to upgrade items!

Currently the only way to know how the stats of an item change with upgrading is to actually spend an upgrade scroll, but with this new interface you'll get a helpful little summary first! The window includes almost every stat in the game that scales with item level.

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My first ten wins! (lemmy.world)
submitted 6 months ago* (last edited 6 months ago) by Lilly1509 to c/pixeldungeon
 
 

Finally got my first ten wins today and I'm beyond proud of it! As an achievement hunter, the badges system really motivates me to keep pushing further.

Some details in case anyone's curious:

  • Rankings 6 to 10 are 0-challenge runs and I got these first before enabling challenges. (Assassin * 2, Gladiator, Battlemage, and Champion. I didn't understand how to play the Huntress yet.)
  • Ranking 5 is a Badder Bosses + Doom Slayer run with the Sniper. I was confident with the build enough so I left all the Spawners intact and indeed totally dominated the boss fight.
  • Rankings 1 to 5 are 3-challenge runs (Badder Bosses + On Diet + Swarm Intelligence) with the other subclasses (Berserker, Warlock, Monk, and Warden. I still haven't understood Freerunner yet.)

Some particularly fun moments so far:

  • During my 3-chal (including On Diet) Monk run, I got a Horn +0 in the Prison, so I started keeping only one safety ration in my inventory and feeding all the rest to upgrade the horn. Turned out Monk's Combined Energy + Focus talents totally broke the On Diet challenge and by the time I was in the Demon Halls, I had 6 rations, 3 pride potions, 6 mystery meats + 1 phantom piranha meat and the Horn +10 was still frequently near full. This is also the only run so far where I managed to bring four blessed Ankhs to the surface!
  • The Warden run was blessed by RNG! I got the Rotberry seed quest, got a Wand of Corrosion +2 in the Caves so I immediately started dumping into it the SoUs I had hoarded, and later only used a single Enchantment Stone to get the Elastic glyph on my Bow. Basically I could hunker down in the bushes at will w/ the seed, cast a highly upgraded corrosive gas and keep knocking enemies into the gas and paralyzing them :D
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How do you use the crossbow? Every attempt I've made to use it results in it being used as a melee weapon.

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