Minecraft

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Welcome to the Minecraft community on Lemmy and Kbin!

The home for all posts related to the Minecraft franchise: from the classic game to the mobile ports, mods, adventure games, merchandise and similar!

Official Lemmy.world server available!

Lemmy.world hosts an official server that welcomes all players to contribute and have fun:

Minecraft Version: 1.20.x

Address: minecraft.lemmy.world

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Rules:

Rules can be clicked on to be expanded.

1: Treat all users with respect.

Bullying, threathening, doxxing, or toherwise hostile behaviors with any of our users will not be tolerated. Be civil, have fun.

2: Posts must be related to the Minecraft franchise.

This includes the main game, titles like Dungeons, fan art, wiki pages, toys, new feature votes, and similar content.

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If you want to share a product you're a manufacturer or seller of, please contact the moderation team first. Affiliate links to online shopping stores or affiliate coupon codes are not allowed.

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Links or discussions about cracked versions of games, unauthorized copies of copyrighted material and other similar piracy-related content are not allowed.

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This community is inclusive to users of all ages. Keep in mind Minecraft attracts children and adults alike. Therefore, no NSFW content is allowed.

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Memes are allowed, and so are comics or other fan creations. However, low-effort reposts and otherwise overused memes will be removed.

Reddit reposts are allowed.

Reddit reposts are allowed, but you need to include the tag [Reddit] in the title.

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founded 2 years ago
MODERATORS
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I'm trying to convert a Java texture pack (it's a zip file) to a Bedrock pack. I've already tried madis0 on github, convertmcpack.net, and mconverter.eu.

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Minecraft Snapshot 24w40a (www.minecraft.net)
submitted 2 months ago by that_leaflet to c/minecraft
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I want to introduce some of my friends to Minecraft. They have never heard of it before and I am having trouble explaining them from the beginning since the scope of the game is very vast.

I want to give them a preview of the game before they start playing themselves, so I would prefer a video explaining the same. I tried to search for it on YouTube but I could personally find no video that could explain the premise and potential of the game from scratch. I tried to explain them via playing the game on my device too but that was of no meaningful help either since I have no personal worlds or builds to show.

Could someone please help me recommend some useful resource for this matter? I am sure they will come to love it once they get to properly understand it.

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I'm new to Minecraft and did a lot of googling but everyone has a different answer for silk touch.

Does anyone have a definite way to get it with an enchantment table?

Some say you need to be level 17 and have 9 bookshelves before it will show up (random). Others say you need to be between level 20 and 30. One says 30. Another says you can just keep trying over and over using a grindstone to remove the wrong enchantment before trying again.

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Minecraft Snapshot 24w39a (www.minecraft.net)
submitted 2 months ago by that_leaflet to c/minecraft
 
 

Bundles no longer experimental!

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I got inspiration from some pictures online, and built this on my survival server.

It still needs a bit of decoration all around it tho, maybe trees ? do you guys have ideas ?

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Hey folks, I'm a datapack/mod creator and I thought you people would be interested in a project I created, given how techy Lemmy is. I "revamped" the Minecraft Shipwreck structure to have randomized sections.

The issue with the Shipwreck structure is their diversity, or rather, lack thereof. Each of the 8 possible woodtype combinations "only" have 20 different variants. Definitely nothing to sneeze at, but after playing for a few years, they get a little samey. There are 8 right-side up variants, 6 that are upside-down, and 6 on their side (tangent, but did you know vanilla sideways shipwrecks can exclusively be laying on their left side!? Try seeing them the same ever again I dare you). Half of these variants are also just slightly more degraded versions of the other half, which brings us to a total of 10 unique exploration experiences.

Here are the vanilla shipwreck variants: vanilla variants

There are a couple ways of solving this "issue." You could add new shipwreck models, new variations of the existing wreck, or what I opted for: cut them into smaller pieces, shake the box, and glue them back together. Note that I did also make new variations of the vanilla pieces, and maybe one day I'll also make new ship models to apply the same technique to!

chopwreck

When splitting each variant into 3 different sections, the first and obvious place to chop was at the masts on both the middle and back end, however this would place two chests in the back end and none in the midsection, which would limit the amount of chest variability. I decided to put a split at the middle mast, but 2 blocks behind the back mast.

Unavoidably, this location for makes some.. interesting pieces.

tiny segment

This is my first big divergence from vanilla: the chest locations. If we were to make the sections split in the same place in every rotation, we'd still end up with 2 chests in the backend in ships on their sides, because the chest location is different for that rotation. I decided, if the vanilla chest locations weren't possible anyway, might as well use that as an excuse to change that gameplay entirely! In most of these modified wrecks the chest location is the same as possible to vanilla, but that's not the case in not so intact wrecks. This may or may not be a sneaky nerf.

But beyond just chest locations, I also added around double the options for the jigsaws to choose from. Each custom section was designed to have unique entrance holes and/or interesting degradation. In the image below, the pieces with black backgrounds are "vanilla" segments, which are pieces directly chopped off vanilla wrecks.

segments

Obviously, not all pieces can go with well with each other, for example, that segment that's only 4 blocks total. It'd look terrible if it was attached to a barely damaged piece. So the template_pool that each part is selected from had to be split into 5, accounting for each degradation stage. In the above image, the outline visualizes which degradation stage the piece is in. Parts can select from both the degradation stage above them and the degradation stage under them, making for realistic degradation that isn't always consistent throughout the whole wreck. A ship that starts in perfect condition can end up looking pretty tarnished!

degraded ship

All of this together makes for a unique diving experience! All vanilla shipwrecks are still possible to generate, but are far rarer now that there are so many other options to choose from. This, admittedly, is a subtle and easy to miss difference, but sometimes a collection of subtle differences is all you need to feel like you're playing a new game.

gif

These also come in every vanilla shipwreck woodtype combo, and every vanilla shipwreck rotation (now with laying on the right side, revolutionary).

gif 2

I think it's allowed, so here's the Modrinth page.

It's on CurseForge as well, but I had to make two pages for mod & datapack, they're both on the same Modrinth versions list.

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#Minecraft Live 2024 will happen on September 28 at 17:00 UTC!

This first edition of the broadcast without a community vote will happen in just nine days.
https://minecraft.wiki/w/Minecraft_Live_2024

We have a countdown to the event on our #MinecraftWiki homepage that tells you exactly when it happens in your local timezone.
https://minecraft.wiki/

Also check out the announcement cinematic on Mojang's YouTube channel:
https://www.youtube.com/watch?v=B9KsrfuatT0

@minecraft

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Minecraft Snapshot 24w38a (www.minecraft.net)
submitted 3 months ago by that_leaflet to c/minecraft
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submitted 3 months ago* (last edited 3 months ago) by Krafting to c/minecraft
 
 

What is inside ?This Hot Air Ballon has a mob farm inside it!

Got inspired from some screenshot online and I made my own!

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On this day 10 years ago, Microsoft acquired #Minecraft developer Mojang for US$2.5 billion.
https://minecraft.wiki/w/Mojang_Studios#History

In a blog post announcing the purchase, Owen Jones wrote: "Everything is going to be OK. <3"
http://web.archive.org/web/20140915131835/https://mojang.com/2014/09/yes-were-being-bought-by-microsoft/

Ten years later, Mojang now has been part of Microsoft almost twice as long as it has been independent.

It's interesting to look back at the original announcement video from Xbox as well:
https://youtu.be/lXNWchwDiG8

@minecraft

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Snapshot 24w37a has been released and it brings some neat tweaks and bug fixes!

Ender pearls now load chunks, which makes cross-dimension travel much more reliable! (plus easier chunk loading with stasis chambers ๐Ÿ‘€)

Also, one of the most (in)famous #Minecraft bugs, MC-119369, has been fixed: Boats crashing and breaking into sticks and planks when falling certain heights.
https://bugs.mojang.com/browse/MC-119369

Read all about this on the #MinecraftWiki:
https://minecraft.wiki/w/Java_Edition_24w37a

#MinecraftSnapshots @minecraft

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Minecraft Snapshot 24w37a (www.minecraft.net)
submitted 3 months ago by that_leaflet to c/minecraft
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submitted 3 months ago by Varven to c/minecraft
 
 
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submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/minecraft
 
 

Changes coming to how Minecraft is being developed:

- Mob votes are no more ๐Ÿฆ€๐Ÿฆ€๐Ÿฆ€
- One big update per year, smaller "game drops" throughout the year
- Minecraft Live will happen twice per year

More on that and other changes can be found on official blog update https://www.minecraft.net/en-us/article/the-future-of-minecrafts-development

#Minecraft #MinecraftLive @minecraft

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Minecraft Snapshot 24w36a (www.minecraft.net)
submitted 3 months ago by that_leaflet to c/minecraft
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Ancient city lore (sopuli.xyz)
submitted 3 months ago by [email protected] to c/minecraft
 
 

I've been spending time in ancient cities and I'm wondering what the lore is around them. Was sculk a parasite? Did villagers build them? Are ancient cities related to trail ruins?

They're so intriguing to me, but I can't imagine how they got there

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Is there a way to get villagers with separated arms on bedrock? Would I need to write my own addon? I don't see anything built for that currently.

My end goal would be to get villagers to look like dwarfs, like this resource pack.

https://www.curseforge.com/minecraft/texture-packs/mypowerbobs-fantasy-villagers

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Minecraft Snapshot 24w35a (www.minecraft.net)
submitted 3 months ago by that_leaflet to c/minecraft
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Let's say I'm just a member on a server and the admin has disabled this feature. Maybe using some sort of hack client?

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