For every vanilla Minecraft structure to be entirely replicable with datapacks. Most of the structures in the game would be impossible for me to make because they use hardcoded methods I don't have access to.
That, or to be hired :p
For every vanilla Minecraft structure to be entirely replicable with datapacks. Most of the structures in the game would be impossible for me to make because they use hardcoded methods I don't have access to.
That, or to be hired :p
An open world, procedurally generated game based on Legos. 1x1 blocks are good, but varying shapes and sizes are better!
For sure! A team would be nice. A lot of my best ideas have come from the process of creation, though, so I don't think my projects would benefit. I'm not necessarily talented! I just put in the time (:
I don't have any solid ideas, it's just always bothered me that I can't do more there. I know that there are also API and library mods that would allow me to, but that's an extra complication to work through, instead of focusing effort on ideas within the limitations of datapacks.
Maybe one day I will explore it more! For the time being, working on my own is working out. We will see what the future brings!
I specifically make mods that add structures, so it's a lot of building and trying to get the style right. I'm not a very artistic person! A lot of the time I get by on making interesting structures rather than pretty ones, lol.
As for the technical half, a lot of concepts generally need hacky solutions to work, and a lot of redesigns to get them to an acceptable place. I push the limits of what structures datapacks are capable of, and a lot of the time, I hit that blockade! There's been many cool ideas left currently out of the bounds, unfortunately.
Another one I struggle with is game balance. So, so much time is spent in the tweaking phase. Loot is especially difficult! For Pale Formations, a structure mod heavily reliant on its loot tables, I spent over 14 hours just tweaking and testing. Some would say it's a waste of time, but I'm a perfectionist, dammit! :p
No problem! Have fun!
There's so many, it's hard to list! I think I'll break it into categories...
Overall game changing mechanics: Simple Voice Chat
Reason: This mod shook up how I play Minecraft more than any other. It is a totally different multiplayer experience, and I struggle to play on servers that don't use it!
Visuals: Distant Horizons
Reason: Completely changes the scale of the Minecraft world and makes coordinates a thing of the past. It's humbling to be able to see your entire world at once.
Difficulty: True Darkness
Reason: Not being able to see in complete darkness makes caving and nighttime challenging and terrifying! Combined well with a mod that illuminates the area around you when you're holding a torch.
World Generation: Continents
Reason: This may be an unpopular pick, but it makes each world feel so much more unique. Oceans in vanilla are pockets of water surrounded by land. This is the opposite of that!
Structures: Recurrent Complex
Reason: I think this is what got me into designing structures in the first place. Some of the options it gives developers are still superior to the official tools, a decade later!
As for my own mods, they're all too close to my heart to pick a favorite. Right now, I think the one that I'm the most proud of from a technical standpoint is Revamped Shipwrecks.
I would love to make an End dimension mod! Unfortunately, I'm limited by my coding knowledge and just use the tools. provided to me by Mojang, so I'm unable to create something that would fit my standard. One day though! Fingers crossed (:
Great questions!
From what I've seen, most anything lol
To seek the holy grail!
Absolutely. Cold culture vs warm culture. It's not just an American thing, but the "only america is this bad!" thought process on here is rampant. It's getting exhausting.