KSP

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All things KSP.

Screenshots and stories of your space endeavours are most welcome. Please do share your creations!

THAT'S ONE SMALL STEP FOR MAN, ONE GIANT LEAP FOR KERBALKIND!

founded 2 years ago
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submitted 5 days ago by lefty7283 to c/ksp
 
 
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Got a contract to "dock two vessels on or about Kerbin". The description clearly thinks of this as being in low Kerbin orbit. I thought it was both funnier and easier to just do it on the ground.

Screenshot of the contract briefing, including the text "To test out some of our more advanced theories, we need more debris in low orbit."

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Screenshot is a 6-month-old warning posted by an official member of staff.

Transcription

An update of sorts from your forum moderation team.

Vanamonde

Folks, we're in a very unsettled transitional situation. Most or perhaps all of our parent companies' staff have been laid off. We do not know what the new management's intentions are for the game and for the forum. We are trying to find out but so far without success. You should prepare yourselves for the possibility that the forum could be shut down at any time, possibly without warning. Until we hear one way or another, it is our intention to go on moderating the forum as we have been doing, under the same rules. We wish we had better news but this is all we have to pass along to you at this time.

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I found this tutorial linked in the comments of an old archived Reddit thread. The person linking to it said

it has a couple of things not best suited for current version, and the inescapable occasional minor error

What improvements could be made to it to be more applicable?

Edit: changed link to Internet Archive, on account of the official forums going offline.

Original URL: https://forum.kerbalspaceprogram.com/topic/83437-illustrated-tutorial-for-orbital-rendezvous/

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I'm trying to re-enter from orbit after ferrying 4 tourists. My general strategy has been to burn retrograde from my periapsis (which is at ~71 km) until the new periapsis is about 35 km. But no matter how I steer, I haven't been able to get it low enough to even deploy drogue chutes

I also tried a strategy where I put antennae on both of the tourist pods, and separate parachutes on each, and decouplers between the two of them and before the command pod, with the intention of all 3 landing down separately. A week ago, this worked for me on a flight where the tourists only wanted to enter space. But right now, coming down from orbit, every time I try this they seem to crash...but only if I'm not observing them. They come down at a safe speed and the parachutes clearly do deploy, but then upon touching down...they're not available to collect, and the mission is failed. I even tried switching to one of them, and then the command pod disappeared instead.

I suppose there are two questions in this: (1) how can I slow down a 3 tonne vehicle enough with fairly early tech to safely deploy the parachutes? (2) What do I need to do to make sure I can properly track separate craft after they land down?

Screenshot of KSP showing 9 techs researched, all in the first 4 tiers.

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submitted 1 month ago by lefty7283 to c/ksp
 
 
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submitted 2 months ago by lefty7283 to c/ksp
 
 

bonus lightning pic

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I've semi-recently started a career mode game that uses (among others) Stockalike Station Parts and FreeIVA. I finished a station in LKO and was tooling around in the command module when this screen caught my eye. Even from across the room I recognized the output from the ps command.

Hey Val, what's that screen showing

So I floated over and first noticed that it's upside down compared to other things in the room

The screen a bit closer

When I got closed and looked at the post image it was obvious that this the Apache Litespeep workers serving up a wordpress site. My head canon is that one the Kerbals runs their website on the computers of Hotel Kerbalfornia.

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submitted 5 months ago by lefty7283 to c/ksp
 
 
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submitted 9 months ago* (last edited 9 months ago) by lefty7283 to c/ksp
 
 
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submitted 9 months ago* (last edited 9 months ago) by [email protected] to c/ksp
 
 

Other times it makes me want to pull my hair out

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play time (lemmy.zip)
submitted 11 months ago by [email protected] to c/ksp
 
 

I first pirated ksp over ten years ago. I loved the game so much I bought it and both dlc. Worth every cent.

I've been playing ever since then for the last decade. And you know what?

I've never once been to Mun. Or outside orbit for that matter.

I've spent the last ten years designing fighterjets and advanced AA ground defenses. Why? Because I love this game and I love how I can ignore the base game and just enjoy myself making explosions.

Maybe one day I'll get bored. But it is not this day

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Eyyy! My boy Bradley Whistance popped back up on the YouTubes.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/ksp
 
 
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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/ksp
 
 

Excited...

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Kerbalsm and Unkerballed Start are a couple of mods that make for an interesting playthrough!

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Been working on this for a while!

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KERB Bug Update 9/15 (forum.kerbalspaceprogram.com)
submitted 1 year ago by moeggz to c/ksp
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I saw Matt Lowne use chat GPT to create a KSP mission and I thought it was a good idea. So I tried it myself!

I also wanted a custom flag, but I'm more engineer than artist, so I had AI create that for me too!

I asked for a multi part mission, that used multiple craft and multiple launches and was medium to hard in complexity.

  • Launch a mission to the Mun.

  • Scan for resources from orbit.

  • Land a scanning rover to determine a good site for a mining operation.

  • Put down crew for the new mining operation.

  • Mine ore and convert to fuel.

Here's the main launch with the scanning probe, rover, lander and ISRU craft.

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Deploying the M700 probe with enough Δv to reach a polar orbit.

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The scanning and science rover posing with it's sky crane.

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The mining module in operation

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Sending up the crew to rendezvous with the landing craft.

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The landing crew with their custom flag planted! (shame they didn't land closer to the colony, but the rover can taxi them over!)

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Thanks to the brilliant people making the mods for it!

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