KSP

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All things KSP.

Screenshots and stories of your space endeavours are most welcome. Please do share your creations!

THAT'S ONE SMALL STEP FOR MAN, ONE GIANT LEAP FOR KERBALKIND!

founded 2 years ago
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As a heavy user of "revert to launch" and other savescumming techniques, I rarely have anything go seriously wrong in KSP that I can't undo. Unfortunately, I recently sent out not one but two separate missions using the 3-person capsule topped with Mk25 Parachutes. One to the Mun, one to Minmus. I only realised the problem after I had saved over any possibility to revert, when the Mun lander was attempting to re-enter Kerbin and landed at 80 km/h.

So I reloaded to the last save I did have, which was that lander on its return flight to Kerbin. I used up the last of its fuel circularising the orbit as much as possible, rather than re-entering orbit. "As much as possible" unfortunately was an 80/500 km orbit or thereabouts. Then I sent up a new craft equipped with an engineer, some radial chutes, and a Klaw, and used an engineer in space for a reason other than fulfilling a specific contract for the first time. The rendezvous was a little awkward, but not too much of a problem. Grabbed with Klaw, EVA'd over to install the chutes, and then hopped back in for re-entry. Because it was out of fuel, I used the Klaw to put both craft in the atmosphere before detaching and trying to bring both down separately, but simultaneously.

And that's how I learnt that you can't re-enter two ships at once. I had both under 500 m/s and their chutes armed, when suddenly the one I wasn't looking at at the time disappeared off the map and trying to switch to it with the hotkey didn't work.

So I reloaded again (thankfully just before the Klaw rendezvous) and this time transferred over some fuel (the Klaw said it can't transfer fuel, so I guess that was a lie...one I'll usually pretend is true for verisimilitude, but in this case my verisimilitude can pretend the first attempt with the Klaw dragging to re-entry worked), and re-entered one at a time.

The Minmus ship was still on its way out while all this happened, so I plan to rendezvous with it while landed on Minmus. Figure that's easier than an orbital meeting. The engineer's ship is on its way to Minmus right now.

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It's my first time trying deployed science and I'm really not sure how it's supposed to work. The first one was really slow, so I deployed a second one (side note: are they supposed to duplicate infinitely? After I deployed the first one, my kerbin returned to the ship and then suddenly there was another one available?). It wasn't working, so I deployed a second solar panel (same deal with the duplication. I'm sure I only put one on the ship at launch). It still doesn't seem to be working.

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Skylab at sunrise (lemmy.world)
submitted 1 week ago by lefty7283 to c/ksp
 
 

before someone asks, my gamedata folder is over 40gb lol

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submitted 2 weeks ago by lefty7283 to c/ksp
 
 

From the far future technologies mod: https://spacedock.info/mod/2603/Far%20Future%20Technologies

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submitted 1 month ago by lefty7283 to c/ksp
 
 
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Got a contract to "dock two vessels on or about Kerbin". The description clearly thinks of this as being in low Kerbin orbit. I thought it was both funnier and easier to just do it on the ground.

Screenshot of the contract briefing, including the text "To test out some of our more advanced theories, we need more debris in low orbit."

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Screenshot is a 6-month-old warning posted by an official member of staff.

Transcription

An update of sorts from your forum moderation team.

Vanamonde

Folks, we're in a very unsettled transitional situation. Most or perhaps all of our parent companies' staff have been laid off. We do not know what the new management's intentions are for the game and for the forum. We are trying to find out but so far without success. You should prepare yourselves for the possibility that the forum could be shut down at any time, possibly without warning. Until we hear one way or another, it is our intention to go on moderating the forum as we have been doing, under the same rules. We wish we had better news but this is all we have to pass along to you at this time.

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I found this tutorial linked in the comments of an old archived Reddit thread. The person linking to it said

it has a couple of things not best suited for current version, and the inescapable occasional minor error

What improvements could be made to it to be more applicable?

Edit: changed link to Internet Archive, on account of the official forums going offline.

Original URL: https://forum.kerbalspaceprogram.com/topic/83437-illustrated-tutorial-for-orbital-rendezvous/

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I'm trying to re-enter from orbit after ferrying 4 tourists. My general strategy has been to burn retrograde from my periapsis (which is at ~71 km) until the new periapsis is about 35 km. But no matter how I steer, I haven't been able to get it low enough to even deploy drogue chutes

I also tried a strategy where I put antennae on both of the tourist pods, and separate parachutes on each, and decouplers between the two of them and before the command pod, with the intention of all 3 landing down separately. A week ago, this worked for me on a flight where the tourists only wanted to enter space. But right now, coming down from orbit, every time I try this they seem to crash...but only if I'm not observing them. They come down at a safe speed and the parachutes clearly do deploy, but then upon touching down...they're not available to collect, and the mission is failed. I even tried switching to one of them, and then the command pod disappeared instead.

I suppose there are two questions in this: (1) how can I slow down a 3 tonne vehicle enough with fairly early tech to safely deploy the parachutes? (2) What do I need to do to make sure I can properly track separate craft after they land down?

Screenshot of KSP showing 9 techs researched, all in the first 4 tiers.

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submitted 2 months ago by lefty7283 to c/ksp
 
 
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submitted 3 months ago by lefty7283 to c/ksp
 
 

bonus lightning pic

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I've semi-recently started a career mode game that uses (among others) Stockalike Station Parts and FreeIVA. I finished a station in LKO and was tooling around in the command module when this screen caught my eye. Even from across the room I recognized the output from the ps command.

Hey Val, what's that screen showing

So I floated over and first noticed that it's upside down compared to other things in the room

The screen a bit closer

When I got closed and looked at the post image it was obvious that this the Apache Litespeep workers serving up a wordpress site. My head canon is that one the Kerbals runs their website on the computers of Hotel Kerbalfornia.

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submitted 6 months ago by lefty7283 to c/ksp
 
 
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submitted 10 months ago* (last edited 10 months ago) by lefty7283 to c/ksp
 
 
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submitted 10 months ago* (last edited 10 months ago) by [email protected] to c/ksp
 
 

Other times it makes me want to pull my hair out

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play time (lemmy.zip)
submitted 1 year ago by [email protected] to c/ksp
 
 

I first pirated ksp over ten years ago. I loved the game so much I bought it and both dlc. Worth every cent.

I've been playing ever since then for the last decade. And you know what?

I've never once been to Mun. Or outside orbit for that matter.

I've spent the last ten years designing fighterjets and advanced AA ground defenses. Why? Because I love this game and I love how I can ignore the base game and just enjoy myself making explosions.

Maybe one day I'll get bored. But it is not this day

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Eyyy! My boy Bradley Whistance popped back up on the YouTubes.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/ksp
 
 
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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/ksp
 
 

Excited...

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Kerbalsm and Unkerballed Start are a couple of mods that make for an interesting playthrough!

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