Helldivers 2

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founded 9 months ago
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Waiting patiently for your squadmate to die democratically

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Ship section Upgrade Name Common Rare Super Requisition Effect
Patriotic Administration Center Payroll Management System 200 200 20 30,000 Reduces reload time for all support weapons by 10%.
Orbital Cannons High-Density Explosives 250 200 20 35,000 Increases the damage radius on explosions caused by orbital Stratagems by 10%.
Hangar Advanced Crew Training 200 250 25 30,000 Eagle Rearm cooldown further reduced by 10% if called in while Eagle uses still remain.
Bridge Morale Augmentation 250 200 20 35,000 Reduces cooldown time for all Stratagems by 5%.
Engineering Bay Streamlined Launch Process 250 200 25 30,000 All Support Weapon stratagems launch immediately once called in, reducing overall deployment time.
Robotics Workshop Cross-Platform Compatibility 250 200 30 35,000 Mortar Sentries prioritize fire at marked targets.
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TL;DR: We will probably get a new stratagem if we hold X-45.

The planet X-45 in the Ymir Sector is home to a lost Advanced Weapons Lab from the First Galactic War, buried underneath rubble and abandoned due to dangerously high radiation levels across the planet. The Lab was working on development of a powerful interplanetary battle station. Now, with radiation levels abated to completely safe levels, excavation and recovery of the Lab's work can begin, which would allow the eventual construction of this battle station. However, the Automatons have become aware of X-45's importance, possibly through malicious and deceitful cyber attacks. They have launched an opportunistic assault to rout our cut-off forces in the Ymir Sector.

On High Command's orders, SEAF Forces have begun amassing on Aesir Pass. Soon, we will be ready to initiate a push to break through the Automaton line and relieve our cut off forces.

Until then, the Automaton assault may be slowed, but will be extremely difficult to stop altogether. It is imperative that X-45 be held until the plans for the battle station are recovered. If they fall into the Automatons' actuators, the results could be disastrous.

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Fkin finally (lemmy.world)
submitted 4 months ago by hexabs to c/[email protected]
 
 

Screencap showing Helldive difficulty unlocked banner

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I honestly don't know how I was supposed to get yesterday's personal order. I did 3 different bug missions, 7, 4, and 4. None spawned. I don't mind a test of skill, making sure I'm on the right level or that we spawn enough bugs to cause some spewers into the mix or that I prioritize them. All fine and good.

How am I supposed to achieve if I'm not even allowed the chance?

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am running on linux with KDE and pulseaudio. After the june 13 update i have not been able to get the mic working in game. while it works in all other programs, and in the steam mic test in settings as well.
I was wondering if anyone else that use linux and steam have the mic working at all? anyone?

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477669h = 19902d = 54y

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You know the ones. Old faithful, when you aren't feeling spicy and just want to spread managed democracy as hard as you can.

Bugs

  • Incendiary breaker: great impact damage, burns. Kills everything below a charger easily. Perfect for sweeping across waves of chaff and letting them burn.

  • Grenade pistol: perfect for closing bug holes alone and from a distance.

  • Incendiary impact grenades: closes bug holes, area denial for chaff, good damage against bigger bugs.

  • Light armor with + grenades: speed is important for kiting, and can never have too many incendiary grenades against bugs.

  • Orbital gas strike: shuts down breaches, low CD, simple as. Used to stan orbital airburst but it doesn't last as long as the breach.

  • Orbital railcannon: sometimes you need a charger dead now. This will do the trick.

  • Shield pack: protects from incidental damage and slows from hunters and stalkers. Lets me gamble a bit more on letting bugs burn to death and conserving ammo.

  • EAT: slaps everything, low enough CD to stockpile or share. Combined with the orbital rail, you can handle a lot of heavies at once.

Criticisms of my own build: The shield is kind of a crutch, but it really comes in handy when running light armor, saving your ass from incidental stunlock deaths and getting wrecked by an unseen charger. Also saves from friendly fire, especially rovers and turrets. I recently switched from mining orbital airburst to gas for breaches, but I do think airburst is much easier to use for cleaning up massive waves. The incendiary breaker is one of the easiest weapons to team kill with due to the fire and insane spread it has. Running it alongside the grenade pistol basically means I am unable to support allies from a distance without being very likely to murder them. This is very much a "do everything yourself" build and not a team oriented one. I switch it up with friends in comms, but randos get this build.

Bots

  • Scorcher: Hits hard, pens medium, explodes. Takes out devastators and walkers alike.

  • Redeemer/verdict: Both delightful, depends how I'm feeling. Definitely necessary to run something with high damage output because the scorcher has a small magazine.

  • Impact grenade: Tricky to use on fabricators, but takes down walkers and group chaff like a charm.

  • Medium armor with explosion resistance: keeps mobiity while preventing you from getting wrecked by a stray rocket.

  • Eagle airstrike: Hands down favorite strategem on bots. Hits multiple fabricators, takes out tanks, heavy patrols, can do decent damage to a factory strider if hit right.

  • Autocannon: Should need no explanation but I will anyway. Kills fabricators from a distance, 2 shots devastators, cripples hulks, kills static guns/mortars, basically does everything. If there's already 2 acs in a group, I'll run the spear instead for more direct murdering of hulks and striders.

  • Eagle cluster bomb: Big wave clear.

The last slot is flexible. On lower difficulties I might run orbital gas because it can actually kill fabricators as long as the strategem is on top of or touching the building, and the gas will wipe out a small factory easily. Airburst might do the same but it just occurred to me that I have no idea if it destroys fabricators. On higher difficulties I might take orbital rail, especially if I'm running autocannon because sometimes those hulk face shots are hard to hit.

Criticism: I should probably run stun grenades over impact to deal with hulks, but the instant results of the impact are great. If I have to reload facing down devastators or walkers, impacts clean up quick. This build is more tuned towards larger enemies. The bug build has the advantage of the incendiary breaker being a glorious wave clear weapon, while the scorcher is single target and very low ammo. The eagle cluster sort of helps there, but I rely on secondary weapons fairly often.

Feel free to share your builds, suggestions, and criticisms. I will die on several of these hills.

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True Chad OPS (sh.itjust.works)
submitted 4 months ago by [email protected] to c/[email protected]
 
 
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Reportedly, in patch 01.000.403.

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I find the planet comforting. Not being able to see Liberty's enemies until I bump into them.

"Out of sight, out of mind."

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I tried but there was no fourth world that was a connection to the fight for Super Earth.

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submitted 4 months ago by Aeri to c/[email protected]
 
 

Source: Found a team who was cool, game crashed, lost em forever :(

Recent Players menu referenced people from a session 21 hours ago

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DisclaimerThis is a joke, I did not actually cheat or glitch anything and it was made in photoshop. It was a funny thought exercise thinking of how the UI would ACTUALLY fuck up if you got one of these numbers absurdly high. I theorized it would either scale the numbers down, cut them off, or they'd just go over the labels on the left as the higher numbers expand to the left side. Also they added an outline to the text and I was unable to replicate that.

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Doesn't feel to good, to be honest. =/

Basically, it was an ICBM mission, we had 20 minutes left on the mission and everyone was at extraction (Which peeved me a bit, as we didn't do any POIs).

I see a radar station literally right next to extraction, and say in chat i'm going for it.

Well, in the middle of raising the radar station disc, extraction lands and they all immediately get in, remember, the radar station is RIGHT NEXT to extraction, and we still have 20 minutes left. I barely finish the radar station objective before the pelican takes off.

Suffice it to say, I went from a bit peeved, to pretty peeved and just kicked them all.

I'm starting to wonder if some people just don't have chat enabled or something.

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Nice thoughtful video on the relative effectiveness of flames vs bugs in the new patch.

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Some time ago I saw a gif from someone with what looked like a Japanese username. It was a gif of the spear doing 1-shot kills on bile titans and it had little lines showing how to line up the dot and the triangle relative to the launcher muzzle to hit the titan in the head.

I can't find it now. Does anyone know where to find it? Frankly I think it was buried in a reddit comment thread but I just lurk over there these days.

Edit: found it, it’s https://www.reddit.com/r/Helldivers/comments/1cu0ewh/comment/l4fggwq/ or https://imgur.com/a/ptvdcvf which is too large to post directly.

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