Charadon

joined 2 months ago
[–] [email protected] 1 points 5 hours ago
  • Bots: Tenderizer, Senator, Impact Grenades, Eagle Airstrike, Airburst Orbital Strike, Railgun, HMG Implacement Sentry
  • Bugs: Breaker Incendiary, Uzi (Forget it's actual name), Incendiary Impact Grenades, Napalm Airstrike, Orbital Gas Strike, Recoiless Rifle, Gatling Sentry
  • Both: Steel Trooper Armor (Servo ftw)
[–] [email protected] 1 points 1 day ago

Eh. 1.1 made it as easy as running a command on both machines (A lot like how Tailscale does it)

[–] [email protected] 1 points 1 day ago (2 children)

It's a shame Tinc hasn't had a release, because 1.1 made it much easier to set up, and is what I used before switching to Headscale. I'd actually go back to it if 1.1 got officially released =P

[–] [email protected] 2 points 2 days ago

Believe it or not, since the last patch where it got the damage buff, it's great on bots now. I use it to clear groups of heavy devastators and scout striders. The most I killed with one airburst is probably around 12 heavy devastators =P

[–] [email protected] 5 points 2 days ago (2 children)

Great for crowd control!

[–] [email protected] 11 points 3 days ago* (last edited 2 days ago) (6 children)

Shortest code in the game

sad orbital airburst noises

[–] [email protected] 9 points 3 days ago (1 children)

Patch Notes:

  • Fixed spear crash

Known Issues:

  • Spear missile will loop back around and hit the firer

/joke

[–] [email protected] 13 points 4 days ago

Until recently, that "support" had been a barely supported forks of the linux kernel that were barely updated, and was so locked down that custom rom support was a pipedream on snapdragon processors. Which to be fair, is par for the course on most ARM chipsets (It's the reason you see a lot of custom roms for android have extremely old and outdated kernels)

I'm glad to see more ARM companies moving towards working with upstream projects, and not just making working on their stuff a PITA to protect "Trade Secrets" or some bullshit like that.

[–] [email protected] 3 points 1 week ago

Flamethrowers can be pretty good at choke points, but it's situational

[–] [email protected] 3 points 1 week ago (2 children)

EAT is great against bots, especially on the heavy units like the Tank, Gunships, and Hulks

With the recent patch, primaries are actually able to deal with the light and medium armor guys now, so no more wasting EATs on Heavy Devastators too! (I just shoot their gun off with my primary)

[–] [email protected] 5 points 1 week ago (4 children)

On the bot front, it's this, but with gunships instead of bile titans lmao

[–] [email protected] 4 points 1 week ago

We didn't start the fire.

 

Doesn't feel to good, to be honest. =/

Basically, it was an ICBM mission, we had 20 minutes left on the mission and everyone was at extraction (Which peeved me a bit, as we didn't do any POIs).

I see a radar station literally right next to extraction, and say in chat i'm going for it.

Well, in the middle of raising the radar station disc, extraction lands and they all immediately get in, remember, the radar station is RIGHT NEXT to extraction, and we still have 20 minutes left. I barely finish the radar station objective before the pelican takes off.

Suffice it to say, I went from a bit peeved, to pretty peeved and just kicked them all.

I'm starting to wonder if some people just don't have chat enabled or something.

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