Blender

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A community for users of the awesome, open source, free, animation, modeling, procedural generating, sculpting, texturing, compositing, and rendering software; Blender.

Rules:

  1. Be nice
  2. Constructive Criticism only
  3. If a render is photo realistic, please provide a wireframe or clay render

founded 2 years ago
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Retro TV (lemmus.org)
submitted 1 year ago by [email protected] to c/blender
 
 

After a long break, I returned to 3D and made this TV for a game that my husband and I are making.

Textures 1024*1024

Vertices 1346

Triangles 2294

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Hi, I cannot seem to find a short animation that someone made of, if I can remember well, a man with a backpack walking and smoking. Does this sound familiar to anyone?

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submitted 1 year ago by Oxnvat to c/blender
 
 

The Models Resource didn't have the Hero robe so I used the Apprentice robe instead

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When I use the normal baking built into blender, all the places where it should have baked normals, it renders a transparent image instead. I followed a bunch of tutorials, and yes indeed, I did "enabled selected to active", select the high poly object first and then control click the low poly one. Has anyone experienced this prior, or an idea on what might be going wrong here? (Blender 4)

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/blender
 
 

I made a Christmas-flavored one

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cross-posted from: https://lemmy.ml/post/10222248

I recently switched from Windows to Manjaro because i tied it for some time on my laptop and really liked it.

But now I have major problems with blender 4.0 Cycles HIP rendering on my PC. I tried amdgpu-pro-oglp, hip-runtime-amd and hip-runtime-amd-blender but i get strange shading with progl blender and hip-runtime-amd-blender, with hip-runtime-amd blender crashes when selecting gpu rendering. I use a "radeon 5600 xt" GPU and everything worked fine on Windows, but i really don't want to go back to Windows

Everything works fine in blender 3.6 LTS I created a simple scene to show the problems on the left is simple principled bsdf, middle left is principled bsdf with full SSS the sphere is metallic and the cube on the right is glas:

  1. Blender 3.6 (GPU HIP, works fine thats how it should look)

  1. Blender 4.0 CPU rendering (works fine)

  1. Blender 4.0 GPU (HIP, not working, sometimes crashing)

Pls help its pretty important for me that newer versions of blender work. If you need more information just ask.

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Happy Birthday Blender! (video.blender.org)
submitted 1 year ago by [email protected] to c/blender
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submitted 1 year ago by yourgodlucifer to c/blender
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I don't really know why but I can't get textures to look good. Any tips would be appreciated.

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submitted 1 year ago by Tobin to c/blender
 
 

My first project using 4.0.

At one point, I had a huge panic because I saved the project right while my computer was shutting down, and then got the "Missing DNA block" error, but fortunately I had a backup to save the day 😌

I have now downloaded the free powersave addon so that doesn't happen again.

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I switched my display server to x11 to enable automatic1111, but this seems to have simultaneously disabled blender, as whenever I open it it crashes. Are you able to help me getting it working again?

Console:
   ~  blender -debug  ✔ Writing: /tmp/blender.crash.txt zsh: segmentation fault (core dumped) blender -debug    ~ 

blender.crash.txt: # Blender 4.0.1, Commit date: 2023-11-16 16:40, Hash d0dd92834a08

# backtrace
blender(+0xfd0683) [0x56469b2a3683]
blender(+0x8ba21e) [0x56469ab8d21e]
/usr/lib/libc.so.6(+0x3e710) [0x7f6a9f36f710]
/usr/lib/libLLVM-15.so(+0x17a7a0f) [0x7f6a93fa7a0f]
/usr/lib/libLLVM-15.so(+0x17a7b98) [0x7f6a93fa7b98]
/usr/lib/libLLVM-16.so(_ZN4llvm14FoldingSetBase19FindNodeOrInsertPosERKNS_16FoldingSetNodeIDERPvRKNS0_14FoldingSetInfoE+0xb6) [0x7f6aaab278e6]
/usr/lib/libLLVM-16.so(_ZN4llvm12SelectionDAG19FindNodeOrInsertPosERKNS_16FoldingSetNodeIDERKNS_5SDLocERPv+0x36) [0x7f6aab69b1b6]
/usr/lib/libLLVM-16.so(_ZN4llvm12SelectionDAG11getConstantERKNS_11ConstantIntERKNS_5SDLocENS_3EVTEbb+0x1ab) [0x7f6aab6da55b]
/usr/lib/libLLVM-16.so(_ZN4llvm12SelectionDAG11getConstantEmRKNS_5SDLocENS_3EVTEbb+0xec) [0x7f6aab6db2bc]
/usr/lib/libLLVM-16.so(_ZN4llvm19SelectionDAGBuilder20visitTargetIntrinsicERKNS_8CallInstEj+0x1f0) [0x7f6aab664050]
/usr/lib/libLLVM-16.so(_ZN4llvm19SelectionDAGBuilder18visitIntrinsicCallERKNS_8CallInstEj+0x53d) [0x7f6aab683d4d]
/usr/lib/libLLVM-16.so(_ZN4llvm19SelectionDAGBuilder5visitERKNS_11InstructionE+0x450) [0x7f6aab693ec0]
/usr/lib/libLLVM-16.so(_ZN4llvm16SelectionDAGISel16SelectBasicBlockENS_14ilist_iteratorINS_12ilist_detail12node_optionsINS_11InstructionELb0ELb0EvEELb0ELb1EEES6_Rb+0x94) [0x7f6aab703ef4]
/usr/lib/libLLVM-16.so(_ZN4llvm16SelectionDAGISel20SelectAllBasicBlocksERKNS_8FunctionE+0x18dd) [0x7f6aab70592d]
/usr/lib/libLLVM-16.so(+0x19079b6) [0x7f6aab7079b6]
/usr/lib/libLLVM-16.so(+0x12ea945) [0x7f6aab0ea945]
/usr/lib/libLLVM-16.so(_ZN4llvm13FPPassManager13runOnFunctionERNS_8FunctionE+0x459) [0x7f6aaadab989]
/usr/lib/libLLVM-16.so(+0x282aefa) [0x7f6aac62aefa]
/usr/lib/libLLVM-16.so(_ZN4llvm6legacy15PassManagerImpl3runERNS_6ModuleE+0x3ec) [0x7f6aaadac6ac]
/usr/lib/dri/radeonsi_dri.so(+0x828b80) [0x7f6a41c28b80]
/usr/lib/dri/radeonsi_dri.so(+0x82953b) [0x7f6a41c2953b]
/usr/lib/dri/radeonsi_dri.so(+0x849b44) [0x7f6a41c49b44]
/usr/lib/dri/radeonsi_dri.so(+0x8567e2) [0x7f6a41c567e2]
/usr/lib/dri/radeonsi_dri.so(+0x862339) [0x7f6a41c62339]
/usr/lib/dri/radeonsi_dri.so(+0xbcf35d) [0x7f6a41fcf35d]
/usr/lib/dri/radeonsi_dri.so(+0xbc83a6) [0x7f6a41fc83a6]
/usr/lib/dri/radeonsi_dri.so(+0xb91873) [0x7f6a41f91873]
/usr/lib/dri/radeonsi_dri.so(+0xba6d99) [0x7f6a41fa6d99]
/usr/lib/dri/radeonsi_dri.so(+0x89c9cc) [0x7f6a41c9c9cc]
/usr/lib/dri/radeonsi_dri.so(+0x8aa4b2) [0x7f6a41caa4b2]
/usr/lib/dri/radeonsi_dri.so(+0x5f9507) [0x7f6a419f9507]
/usr/lib/dri/radeonsi_dri.so(+0x5f9cc9) [0x7f6a419f9cc9]
/usr/lib/dri/radeonsi_dri.so(+0x1350f9a) [0x7f6a42750f9a]
/usr/lib/dri/radeonsi_dri.so(+0x604078) [0x7f6a41a04078]
/usr/lib/dri/radeonsi_dri.so(+0x190d7f) [0x7f6a41590d7f]
/usr/lib/dri/radeonsi_dri.so(+0xb9884) [0x7f6a414b9884]
/usr/lib/libGLX_mesa.so.0(+0x5379f) [0x7f6a5bfc979f]
/usr/lib/libGLX_mesa.so.0(+0x3f50b) [0x7f6a5bfb550b]
blender(+0x294a356) [0x56469cc1d356]
blender(+0x2949928) [0x56469cc1c928]
blender(+0x293f759) [0x56469cc12759]
blender(+0x294968b) [0x56469cc1c68b]
blender(+0x2946028) [0x56469cc19028]
blender(+0x293bca4) [0x56469cc0eca4]
blender(+0x10167d2) [0x56469b2e97d2]
blender(+0x1016a1d) [0x56469b2e9a1d]
blender(+0xfe0454) [0x56469b2b3454]
blender(+0xff62de) [0x56469b2c92de]
blender(+0xffb9f4) [0x56469b2ce9f4]
blender(+0x88d681) [0x56469ab60681]
/usr/lib/libc.so.6(+0x27cd0) [0x7f6a9f358cd0]
/usr/lib/libc.so.6(__libc_start_main+0x8a) [0x7f6a9f358d8a]
blender(+0x8b5e05) [0x56469ab88e05]

# Python backtrace

OS: Manjaro DE: Gnome 16GB RAM, 512+512GB SSD NVIDIA 1660 ti

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I saw the "lightbulb on top of an Ipad" photo taken by BeardyGrumps and tried to re-create it in blender because it looked amazing and I wanted to see if cycles could do the reflections. Original: https://lemmy.world/post/1440464

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I have made a brick in blender. (storage.gra.cloud.ovh.net)
submitted 1 year ago by [email protected] to c/blender
 
 

I have made a brick in blender.

I have used a tutorial with slight tweaking to adjust some parameters.

@blender #b3d #blender

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Without using normal map, how do I make something look flatter in arbitrary direction?

model: Godette by Pablo Dobarro
Figure 1

Let's say I want to smoosh character face to make lighting appear flatter while keeping the geometry. What kind of shader node setup can do this in a simple non-destructive way?

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Enjoy this showcase of amazing work done by the Blender Community.

See everything new in Blender 4.0 LTS https://www.blender.org/download/releases/4-0/

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/blender
 
 

This is my first piece thst uses grease pencil without a tutorial. Im realky happy with the color scheme and overall look.

Looking to get feedback to see if there is anything I could be doing better!

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[OC] A small animation I made. What do you think?

@blender #blender #art #blender3d #b3d #animation

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Hello Blender Wizards!

I am seeking your help in trying to solve a GIS problem using Blender. Any help, pointers or general discussion related to this will be highly appreciated.

I am a Blender n00b but I am aware that Blender has a GIS plugin that helps in creating cityscapes by capturing terrain, buildings etc. from GIS maps. Suppose a city with 3D buildings, parks, lakes has been created. Now, I need to find all dwelling units from which a particular park/lake is visible.

GIS has something called a viewshed analysis which can be used to find area which will be visible from any given point. But that is the limitation, it just gives the view from a point, not a whole area.

My idea is to create stack dwelling units (apartments in high rises) as white objects having unique Object IDs in Blender and parks/lakes as colored light sources. Upon rendering, it is easy to see what dwelling units are lit up in which color. That is all good for visual analysis.

My question is, is there any way in Blender to get Object IDs of Objects that have non-white colors on their face? Or do I have to take the help of a Gaming Engine for this?

Looking forward to the responses. Cheers!

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The conglomeration of artists and hobbyists on the discord of the fan community of manga artist Nihei remade the first chapter of his manga "Blame!", each member redrawing a different page of the chapter. This one was mine!

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my first blender render that i'm actual proud of. a little bit.... not really.

using this free pixel art add-on btw : https://lucasroedel.gumroad.com/l/pixel_art

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Six weeks ago I started to learn Blender and have spent every spare minute with it ever since, including my summer vacation. After working through the manual and watching several tutorials online, I followed the Donut Tutorial and the Søborg Chair Tutorial, both are aimed to beginners, by Blender Guru on Youtube which really helped to understand the logic of the program.

Here is the result: I modelled and animated my MacBook Pro. The modelling process took approximately 3 weeks (after work and on the weekends), with many setbacks and two crashes during the animation process. The laptop screen film clip, which is a screen capture made with Qucktime Player, inside the main animation must have been too much at this point and resulted in a crash twice. The setup of the animation took me the whole weekend - rendering the 693 frames in total took approximately 18 hours.

To get the proportions of each part right, I made vector drawings from illustrations and photos of the macbook. I might add that I made these vector drawings using Affinity Designer at an earlier occasion which was unrelated to this modelling project.

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Just a chair from Blender Gurus tutorial

added some „moody” lighting to hide all the ugliness

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Call of the Siren (cdn.artstation.com)
submitted 1 year ago by rupsis to c/blender
 
 

Playing around with some NPR renderings.

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submitted 1 year ago* (last edited 1 year ago) by BobbyBandwidth to c/blender
 
 

I’m looking for recommendations on parts/builds to use in a budget blender rig. I’ll be using it to make models/rigging for three.js web apps.

I know this is probably something that has been covered in a million places online, but after spending the weekend waiting 30 seconds for every click in blender I’m ready for a little chit chat and hope the community will oblige and share some tips on building a cheap but solid rig.

Fine with sourcing used parts on Craigslist/online etc. I just want the best rig I can buy for the cheapest amount.

Would be using Linux fo sho!

Edit: I live in the US. Don’t have a hard budget in mind, just trying to be crafty.

Edit 2: I’m basically looking for the “used Honda civic” version of a blender rig. Started freelancing this year and haven’t made the big bucks yet, but hit the point where I need something to get work done

Thanks!

<3

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