weebkent

joined 1 year ago
[–] [email protected] 5 points 3 weeks ago

This is basically War Thunder. I can go on a rant, but I'll leave a single statement to sum it up: even gacha games are more respectful to their playerbase.

 

As in, how do you get better outside of just doing debate, since coordinating practice takes time with the group and you can't do it a lot due to time restraints. That and I don't think I can do it in a manner frequent enough, and focused enough. I assume you just do drills with your role? If so, what would be best?

For context, I got accepted as a 1st speaker for a college debate event in Asian parlament format. Experience wise, I am a beginner. Though I have done adjudications and had some practice with a newly formed club in the last year of high school, it was only isolated to that. No competitions with other schools or anything. Which is why I'm definitely not confident I can match a teammate of mine which has been doing debate for years and got to international level (to my knowledge). I'm not so much worried about my opponents per se, more so just that I don't want to hold my teammate back since as the 1st speaker, you have to set them up. I at least wanna do a somewhat decent job so that they can - to be blunt - "carry" us without worry.

Right now, I've just been dabbling with using ChatGPT as a sort of coach/adjudicator and I think it's pretty effective? If there are other methods I can do alone/in downtime/outside group practice, I would like to try them at least given the short time left until the event.

Sorry if this ended up a bit ramble-y, this was done on a whim and close to midnight, but yeah.

 

Pan wo Namurena!

[–] [email protected] 2 points 2 months ago (1 children)

Magium

Not a pc game but rather on mobile. It's a really solid fantasy CYOA game and (if you wanted to) play through the next set of story chapters completely for free as long as you meet the achievement requirements. Barring that, buying books (as the game calls it) has a rather fair price. Unfortunately the game is incomplete as the solo developer has sadly passed away, but what is here is great with a decent length since there's been years of book chapters. Genuinely a hidden gem that I discovered on a whim back early in highschool, and it's sad that I won't be able to see the end they envisioned, so with that in mind I'll be replaying this game again in the near future.

[–] [email protected] 2 points 4 months ago (1 children)

Oh my mistake, when I read it I thought it was "of course you buy DLC on Steam, where else would you get it" rather than interpreting it as a hard rule they have. Oops.

Still I think my point still stands in terms of tying existing in a more substantial way. I'm not against tying because that's a good practice. I got burned by Muse Dash not syncing DLC between Steam and other platforms.

Also some quick thoughts, but I assume this tying rule is to prevent DLC duplication? Like, you get a DLC from some place and get the same one on Steam. And to my knowledge, War Thunder skirts around the issue of DLC tying by having a webstore and that's a pretty big game, though I'm not sure they necessarily count as DLC...

I wrote this at 5 am, so sorry if I don't manage to bring my point across properly.

[–] [email protected] 0 points 5 months ago (3 children)

To be fair, on point 2 it's not really a Valve issue as much as it is a problem with platforms/ecosystems as a whole. If Apple and Google can't even handshake to make messages on their OSes more compatible, then what about their competing app stores? Where they aren't incentivized to be cross-compatible with something like in-app purchases (I know that in some cases purchases carry over to other platforms, but usually it's because of a 3rd party account that keeps track of the premium currency or whatever for that game specifically or a network of games. It's not something done at a platform level). Same would apply to Steam and Epic.

And specifically with Steam and Epic cross-compatibility with DLCs, barring other storefronts for the moment like GOG, etc., I don't have trust in Epic doing so in good faith. If I'm not mistaken, Tim Sweeney made a huge stink on Twitter a long time ago about not having access to Steamworks. If anything, I feel like Epic would want this to happen just so they can piggyback on Steam's work with little effort on their part (relatively speaking) to create an actually feature rich storefront.

Unless something unprecedented happens like the EU making Steamworks an open-standard somehow or some other system be in place, then I doubt point 2 would ever happen or be a substantial argument for the suit.

[–] [email protected] 3 points 5 months ago

Maaaan, what an episode... I expected there to be drama but that hit me more than I thought. Like, my mouth was just agape the entire time at the end when Kano just blew up. I feel bad for her :(

[–] [email protected] 2 points 6 months ago (1 children)

ehhhh, I assume the guy meant an anti-material rifle? or some sort of autocannon if it actually is like a machinegun because anti-tank rifles are very antiquated and not a thing anymore, at least as a modern term for these weapons. That kind of thing got phased out since world war 2.

[–] [email protected] 9 points 8 months ago (7 children)

i have a potato laptop with only 4gb of ram, safe to say most startup apps are off

 

It's the vertical line that blinks in text boxes and documents when you edit. Other than that I don't know much about it.

[–] [email protected] 6 points 9 months ago

Ah yes, here comes exposition dump on how derivative rpg magic system no. 2479223472 works. Wow, I did not know fire was weak to water. Oh wait, here comes the explanation for how rpg guild ranks work for the 99999999th time, great.

[–] [email protected] 2 points 10 months ago

Hey, cool giveaway! Unfortunately I can't run any of these games yet, stuck with a potato laptop, but I'll enter for Tales of Arise just so I can finally know what that series is about. Some discord peeps I know love them so yeah. Here's to me getting a pc that can run these games in a few years.

[–] [email protected] 7 points 11 months ago

You miss all the shots you don't take, keep rolling.

[–] [email protected] 4 points 11 months ago

You aren't the only one, i haven't watched them either.

[–] [email protected] -1 points 11 months ago

I'd like to add that when following this: https://answers.microsoft.com/en-us/windows/forum/all/specific-keys-on-keyboard-not-working-ctrl-alt/65ead128-a947-42ce-9c0b-8c6aa293d363

Specifically method 2, command prompt did not find any of the registry entries to delete, giving me a does not exist error.

I'll probably try doing a boot stick alongside doing a Fresh Start if all else fails.

 

My laptop keyboard died a few days ago, which was fine I guess, it has been a while, but for some reason my membrane USB keyboard is also broken. I don't know why but Ctrl, Alt, Windows, f5, and f10 don't work, with Alt and f10 now binded to left click. I've tried all the fixes I could find: uninstall keyboard drivers, find manufacturer drivers to reinstall, changing keyboard settings, creating a new Windows profile to try and see if it was corruption, using command prompt, using notepad to add a registry... At this point I'm desperate to the point of using antivirus to see if I got infected by something.

So uh, any help?

 

Some context: So far all I've done has been passively watching game design analysis type videos as well as Unity implode on itself without really jumping into gamedev. I only got inspired rather recently to take the dive.

I don't think I'll be able to dabble with the engine just yet (busy schedule and all that), but I want to at least have some rough direction on where to go and figure the rest out myself.

My main concerns are art and programming, mostly because I have no experience for those. I do have some experience with graphic design and figma however, so its not like I'm jumping in with no skillset.

The plan I had in my head was: learn UI > create a basic visual novel > create a basic rpg game > (a few more steps) > "reasonable/realistic to make" dream game.

 
 

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