I have a Tesla (2017). Had no idea who this guy was at the time, I just liked the idea of an electric vehicle, and buying into a future without ICE. Cars been great, company not so much.
Musk can go to hell though that’s for sure
I have a Tesla (2017). Had no idea who this guy was at the time, I just liked the idea of an electric vehicle, and buying into a future without ICE. Cars been great, company not so much.
Musk can go to hell though that’s for sure
If you want to use WOL you’ll need an adapter/dock with an Ethernet port.
Then use nmcli (network manager cli) to accept magic wake-up packets: nmcli c modify "Wired connection 1" 802-3-ethernet.wake-on-lan magic
See more info here: https://wiki.archlinux.org/title/Wake-on-LAN
Then you just send a magic packet using your Steam Decks MAC whenever you want it to wake up.
Note: if you own an OLED Steam Deck technically you can just do this over Bluetooth with a controller instead, because of the hardware update.
You can already wake the device up over LAN, USB, or Bluetooth. You could even have a separate device such as a PC or phone that sends the wake up signal to the steam deck if you wanted. I have other devices that work this way in my home already.
It’d be preferable to manage this all on device of course, but I assure you this is solvable where existing Steam Decks already reside, without needing to fix any low level firmwares.
It’d be nice if it could wake itself up, and then begin to update games while idle. When done it could just go back to sleep again if it’s still idle after some time passes.
Even better would be settings to choose auto updates from discover, the client, and any proton changes.
Surprised they don’t have anything like this after years, it’s not a particularly complex problem to solve. All of the update logic for the games already exists, it’s literally just managing the wake/sleep events that they’d need to program.
Yea it can be read, but it’s generally considered open source when it is both readable and modifiable, and this is not. In a commercial setting this would need a license approved by OSI as well.
Code that can be read but not used for much isn’t in the spirit of open source. It reminds me of a rich kid who gets yet another new toy and wants everyone to see what they have for attention but won’t let them touch it. We should call this something else entirely, perhaps readable source.
I wasn’t asking genuinely about the people already here, we are here because we were willing to go through the red tape. The thought experiment was meant to highlight that we are the exception, most people would push.
Not sure what your definition of proper is, but the license is restrictive and wouldn’t be described as free nor open.
You’re presented with two doors. One has red tape on it, the other says push. Which do you attempt to enter?
The Venn diagram of people who know what these games are, and also are willing to play them on a mobile device is extremely niche.
The high seas are calling for those who are patient
I’d love to know if anyone got this working. Cause I recently discovered that controllers work with these mobile games very well. Infinitely better than the PC ports for some reason. I’m surprised they didn’t advertise this as a feature.