i have a feeling they don't think of it as a very big success
wait is that actually true? i swear there's a consistency to the answers, but i haven't played it in a while
my take on the whole "it's just persona again!?" sentiment is that hashino only left p-studio to be out of persona jail. ie being free from making games about teenagers in high school with themes of jungian psychology. i don't think it's surprising that he wants to create another jrpg with social sim elements. it's not like dds is all that wildly different from nocturne despite them being two different series. at least re:fantasy has its own character and enemy designs across the board. its battle system also looks plenty different, what with the 'press turn' costs attached to skills and the job system.
this would be like if the mario odyssey director formed his own subsidiary studio and then created a mario-esque 3d platformer under it. it's a ploy to dodge the mandated series branding. for that reason alone i'm expecting something more interesting than the recent megaten output.
that motion blur was shit but c'mon. ffxvi isn't a grey-brown game. sure most of those areas were dimly lit swamps or castlegrounds, but we've seen plenty of environments already to know that's not how it is across the board
game's definitely a bit (a lot) too tailored towards people who don't know how controllers work, but at least with regard to those qtes - red means evade and blue means attack. knowing that you can press them much more immediately and it feels nice when the scene stays seamless.
bless our compassionate overlords
a world without mitsuos...
eh, i think this one will grow sooner than later. i'd make it biweekly at least
my g-g-generation
throw your hands up
i wouldn't count on it happening any time soon. they're too price-gouge-y to put something like that out
well, thankfully atlus is incompetent and all of the platforms are already listed at the bottom of the japanese website