this post was submitted on 12 Jun 2023
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Megami Tensei

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This is a community for Megami Tensei, a series of JRPGs developed by Atlus. Games included under the MegaTen umbrella are the mainline Shin Megami Tensei games and its sub-series of Persona, Devil Summoner, Devil Survivor, Digital Devil Saga, and Raidou Kuzunoha (among others).

Feel free to not only discuss the games, but their manga, anime, and movies, too! Contribute to /c/MegaTen by sharing news, game tips, asking a question, posting an image or video, or just by being an active commenter.

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posting these here for discussion purposes

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[–] joestaen 2 points 1 year ago

i would like to express my disappointment in the ui design of this game

it could have been an cool as shit tapestry look or at least have cool manuscript type

but alas!

[–] catgode 2 points 1 year ago* (last edited 1 year ago) (1 children)

honestly I was kind of miffed about all the persona stuff but after sleeping on it - I actually like the idea of Persona gameplay loop, and really hated mostly the kiddy shit "boy peep on girl in bath" filler garbage I had to endure in P4. This game seems to be more pompous, more "serious", on a grander scale. Not sure how to word it properly, but the "seriousness" scale seems to be closer to SMT than Persona.

This could be the closest we get to an "adult Persona" (p2ep does not count because it doesnt have muh slinks), without any generic teen comedy anime trash filler, and I think I like what I see.

[–] joestaen 2 points 1 year ago

my concern is the inevitable animu bullshit the game will include

I can't wait for manufactured conflict easily dissuaded by a 2m conversation‼️

[–] toxicdevil 2 points 1 year ago (2 children)

my take on the whole "it's just persona again!?" sentiment is that hashino only left p-studio to be out of persona jail. ie being free from making games about teenagers in high school with themes of jungian psychology. i don't think it's surprising that he wants to create another jrpg with social sim elements. it's not like dds is all that wildly different from nocturne despite them being two different series. at least re:fantasy has its own character and enemy designs across the board. its battle system also looks plenty different, what with the 'press turn' costs attached to skills and the job system.

this would be like if the mario odyssey director formed his own subsidiary studio and then created a mario-esque 3d platformer under it. it's a ploy to dodge the mandated series branding. for that reason alone i'm expecting something more interesting than the recent megaten output.

[–] enlightened 2 points 1 year ago (1 children)

I just don't want to see social sim elements in a game again. I really hope the job system is great though.

[–] toxicdevil 4 points 1 year ago* (last edited 1 year ago)

i've never disliked the calendar system and i think social elements play a nice role in stat building, but i hope that the cast is fleshed out properly outside of them. p3 did it best by not having party social links for everyone - instead the characters grew with the story in a fully intentional way, whereas in p4 and 5 everyone just sucks mc off instantly

[–] joestaen 1 points 1 year ago

I'm casting aspersions based on assumptions here

I don't like the UI and that's an big one for me

[–] Lisa 1 points 1 year ago (2 children)

My uncle works at Atlus and sent this screenshot of metaphor. What the fuck?

[–] joestaen 2 points 1 year ago

my uncle is atlus and he kicked me in the balls for asking about smt5

[–] toxicdevil 2 points 1 year ago (1 children)

i heard through the grapevine that yoshida acknowledged this and there's gonna be a patch to get rid of the godawful motion blur. hopefully on launch

[–] Lisa 1 points 1 year ago

There will be, but not at launch.