regarding 2, wasn't the difficulty basically unchanged? there were some changes in Chronicles that never made it to the western ps2 copy we had as far as I can tell, but I don't think there was anything major there - normal is basically what you got those XX years ago
Megami Tensei
This is a community for Megami Tensei, a series of JRPGs developed by Atlus. Games included under the MegaTen umbrella are the mainline Shin Megami Tensei games and its sub-series of Persona, Devil Summoner, Devil Survivor, Digital Devil Saga, and Raidou Kuzunoha (among others).
Feel free to not only discuss the games, but their manga, anime, and movies, too! Contribute to /c/MegaTen by sharing news, game tips, asking a question, posting an image or video, or just by being an active commenter.
- yes, but you develop a sense for it
- yea nocturne really isn't that hard
- don't punch the glowing ones
what you mean glowing ones? are there 2 different orange circles?
yeah some have glowing shield thingies others dont
regarding 1, since I've started going through nocturne myself recently - is there some sort of a trick for demon negotiation (i remember someone mentioning refusing a gift after giving two in smt4, and that seemed to work pretty well, not sure if i just got lucky), or is it basically just giving them what they want and hoping the random rolls dont fuck me this time?
There's not really a trick for Nocturne negotiations lol. Whether you succeed or don't is determined the moment you start one, so if the game decided to not to flip in your favor, there's really nothing you can do to change that.
wait is that actually true? i swear there's a consistency to the answers, but i haven't played it in a while
Yeah, it is. If Jim Reaper, who's like, Nocturne God, says so, it most likely is. This also lines up with what I've experienced, because I regularly savescummed negotiations in Nocturne when I played it, and this happened a lot lol.
its not pre-determined strictly, but because of the way nocturne seeds random numbers, choices dont matter
well shit. alright then
I never actually beat Nocturne (OG PS2 vers) for points 1&2 above.
The game looks and sounds so good but I became a pillar of salt like 1/3 of the way through.
filtered
-
As I remember from a Jim Reaper video, they're probably rigged the moment you start. You're better off using specific demon talk skills, or just ignoring negotiation and waiting for demons to beg for mercy or ask you directly.
-
I remember Hard being about right, at least for vanilla stuff. I think some of the caves and the Amala temples had awful random encounters, but most of the game was at worst just a bit slow due to backtracking to heal. I gave up on doing Labyrinth of Amala and will probably do it on Normal NG+. You could also try changing difficulties. I'm pretty sure all Hard does is doubles damage taken (or rather, Normal halves damage, in code), triples prices, and prevents escape. Maybe something else.
-
Just, try a bit more, I guess. I think some orbs are unpunchable, but I didn't play much if this minigame.