this post was submitted on 12 Jun 2023
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Megami Tensei

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so i bought nocturne for the switch and im rather quickly getting salty about some things and wanted to get some answers.

  1. is the demon negotiation always this dumb? it doesent seem to matter what i answer to their question they 90% of the time get angry and leave if i even make it that far since 70% of them seem to think its funny to drain my wallet and then leave. i legit spent 50 mins trying to get a SINGLE demon today.
  2. are the difficulties suppose to be like this? normal seems to be something the devs added in remastered to take the piss out of people who complained about the game, its easy enough i could finish the game in my sleep while hard makes me into a 4 year old child trying to beat up a 25 year old professional boxer. the enemy hp in hard is fine the problem i have is that randomly the enemy goes before you and you just die if they get a single crit (which happends WAY to often btw) or hit a single weakpoint as every enemy now has aoe. i would be fine if they attacked first only in ambushes and bossfights but why do random encounters just randomly get a turn before the player?
  3. how in the everloving fck does the minigame in labyrinth of amala work? i have seen videos of people punching the orange dinnerplates but i cant do it, it simply dont work. i can punch before i get closer to it, right before i hit it or in the middle of those 2 and i still take dmg from it. im suppose to be able to get macca from destroying them. do i need a specific amount of str for it?
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[–] catgode 3 points 1 year ago

regarding 2, wasn't the difficulty basically unchanged? there were some changes in Chronicles that never made it to the western ps2 copy we had as far as I can tell, but I don't think there was anything major there - normal is basically what you got those XX years ago

[–] joestaen 2 points 1 year ago (2 children)
  1. yes, but you develop a sense for it
  2. yea nocturne really isn't that hard
  3. don't punch the glowing ones
[–] moffatt 1 points 1 year ago (1 children)

what you mean glowing ones? are there 2 different orange circles?

[–] joestaen 4 points 1 year ago

yeah some have glowing shield thingies others dont

[–] catgode 1 points 1 year ago (1 children)

regarding 1, since I've started going through nocturne myself recently - is there some sort of a trick for demon negotiation (i remember someone mentioning refusing a gift after giving two in smt4, and that seemed to work pretty well, not sure if i just got lucky), or is it basically just giving them what they want and hoping the random rolls dont fuck me this time?

[–] liksombodee 2 points 1 year ago (1 children)

There's not really a trick for Nocturne negotiations lol. Whether you succeed or don't is determined the moment you start one, so if the game decided to not to flip in your favor, there's really nothing you can do to change that.

[–] toxicdevil 1 points 1 year ago (1 children)

wait is that actually true? i swear there's a consistency to the answers, but i haven't played it in a while

[–] liksombodee 2 points 1 year ago* (last edited 1 year ago) (2 children)

Yeah, it is. If Jim Reaper, who's like, Nocturne God, says so, it most likely is. This also lines up with what I've experienced, because I regularly savescummed negotiations in Nocturne when I played it, and this happened a lot lol.

[–] joestaen 1 points 1 year ago

its not pre-determined strictly, but because of the way nocturne seeds random numbers, choices dont matter

[–] toxicdevil 1 points 1 year ago

well shit. alright then

[–] mvu 1 points 1 year ago (1 children)

I never actually beat Nocturne (OG PS2 vers) for points 1&2 above.

The game looks and sounds so good but I became a pillar of salt like 1/3 of the way through.

[–] joestaen 4 points 1 year ago
[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)
  1. As I remember from a Jim Reaper video, they're probably rigged the moment you start. You're better off using specific demon talk skills, or just ignoring negotiation and waiting for demons to beg for mercy or ask you directly.

  2. I remember Hard being about right, at least for vanilla stuff. I think some of the caves and the Amala temples had awful random encounters, but most of the game was at worst just a bit slow due to backtracking to heal. I gave up on doing Labyrinth of Amala and will probably do it on Normal NG+. You could also try changing difficulties. I'm pretty sure all Hard does is doubles damage taken (or rather, Normal halves damage, in code), triples prices, and prevents escape. Maybe something else.

  3. Just, try a bit more, I guess. I think some orbs are unpunchable, but I didn't play much if this minigame.

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