Just decide that more than X inputs per second equals cheater, and measure that on the server side. No need to riddle users systems with code waste.
rdri
I really liked Haunting Starring Polterguy.
Steam is a product, Valve is a company.
Retail stores.
why would they have any need or business sense to charge less?
Because their business is different from steam? Or maybe because they are more experienced in business and could show the world how it's done? Wait, why do we even assume that Steam had such huge influence around the time when other digital stores popped up (some of which also didn't live very long)? The pc gaming was massively considered niche for a very long time, only until recent years. I can't imagine Apple going "oh right, we are creating our own digital store mostly for mobile devices so we need to check how that PC gaming company does their business, to copy their practices".
for your original claims
Everything is fine with them.
What disparity?
The disparity between a good quality product and useless crap? The disparity between the %% of profits that roughly goes to single employee in different companies? The disparity between 1 yacht and 6 yachts? You choose.
It would put the money in the hands of workers
You can put it in their hands right now. Sell your game in your own store and get 100% profits.
Good luck with that? I don't know how much far this reality is, but I'd guess it's not current century. Not that I wouldn't support it, it just doesn't seem realistic and positive st the same time right now.
No, prove that what you said is correct. It's historical data in your case, about how Steam started the 30% trend, allegedly.
My claim was that 30% was a standard before Steam, not at all about how much less profitable it would be for them if it was different.
Also putting the blame on Steam for others allegedly following its model is not logical if your point is about how obvious it always was that 30% is excessive.
You realize the others only charge that much since steam set the standard… yeah?
I'll wait for you to prove this.
Those are not my points, you made them up. My point is, there are no rules that prevent it from happening. No competition to make it seem fair at least for some other companies who are not Valve.
I have complains about Steam but financial part is hardly one of them. It's not that they deserve the money, it's that most others are being hugely ineffective, which creates this disparity.
It's funny how you suggest that adding any part of those 30% to the pocket of actual devs would solve any problems.
My other points in other threads remain valid. I think you just misunderstood them.
I'm not defending anyone. It's you who's attacking people, for questionable reasons.
I don't get what you want. Propose a reality where it'll be impossible to become a billionaire? Would it be like communism or something?
You can also mash them without doing much work with your fingers, and no kernel level anticheat will detect that. If you really want, that is.