this post was submitted on 26 Jul 2024
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Just decide that more than X inputs per second equals cheater, and measure that on the server side. No need to riddle users systems with code waste.
You can mash fighting game inputs pretty hard. That's too simple of a solution.
You can also mash them without doing much work with your fingers, and no kernel level anticheat will detect that. If you really want, that is.