pyrflie

joined 1 year ago
[–] pyrflie 2 points 1 year ago (2 children)

You go Thief Rogue 3 for Athletics Expertise, Cunning Action, and Fast Hands.

The extra bonus action is super handy when paired with GWM, Reckless Attack, and Rage. Your first round is: pop Rage, run up and Reckless Attack, and hopefully you crit (happens ~2/3rds of the time, almost every time if Hasted) for the bonus action attack. Berzerker insures you have that BA attack every round, but you get one so often from GWM that I don't really bother so I would actually recommend Wildheart or Wild Magic instead.

Not procing SA damage doesn't even matter since the build generally puts out so much damage (80-160/round at lvl 8) that nothing in their vicinity really survives.

[–] pyrflie 4 points 1 year ago

Unfortunately the non-Lethal toggle doesn't work for spells or secondary damage sources like the corrosive ring.

[–] pyrflie 2 points 1 year ago

The fight is doable. A Control Wizard/Sorc, Repelling Blast Warlock, or Tavern Brawler Barbarian/Stronk/Fighter/Druid make pretty short work of it by tossing all but 4 (Nere, Thrinn, the Merchant, and the Archer on the high ground) into the lava or off the stage.

[–] pyrflie 1 points 1 year ago* (last edited 1 year ago)

Since I got a good Initiative roll my first playthrough, I decided to go back and reload until I got a bad one for this encounter. I didn't change any of my party, their equipment, or their prepared spells ie the closest I could come to a blind run. Isobel only had 3hp left by the time my party's initiative came up on the reload I decided to go with.

The encounter was saved entirely by one spell, Sanctuary. Larian changed it from "Wis save to attack targeted creature" to "targeted creature can't be attacked" and when she tripped on Jahera's ice it bought me 2 rounds that she couldn't be targeted. I had been using this busted change to keep Gale alive prior to this.

Party: MC Paladin, Shadowheart, Gale, Karlach.

[–] pyrflie 22 points 1 year ago

bg3.wiki is the one I'm using, but it's still updating post launch.

I don't recommend using Fextralife.

[–] pyrflie 5 points 1 year ago* (last edited 1 year ago) (4 children)

Current party

  • MC: Ancients Paladin 5/Swords Bard 3 - Polearm Master - Tank/Support
  • Karlach: Berserker Barbarian 5/Thief Rogue 3 - GWM - Fontline DPR
  • Shadowheart: Cleric 8 - Magic Initiate Druid - Support/Control
  • Gale: Conjuration Wizard 8 - Control/Blaster
  • Wyll: Fiend Warlock 6/Vengence Paladin 2 - SMITE
  • Astarion: Thief Rogue 3/Swords Bard 5 - Sharpshooter - Ranged Ambush DPR
  • Lae'zel: Eldritch Knight 8 - Tavern Brawler, Sentinel - Thrown Weapon DPR/Zone Control

Karlach's build is nuts. She's dealing 80-160 dmg per round when hasted and there just isn't much that can survive a round next to her. That said I'm considering respecing her to Wild Magic or Wildheart since I'm not using Frenzied Strike that much. She Crits so much that I've mostly been using GWM's bonus action attack and the Jump AOE thunder dmg from the maul I have her using.

Astarion's is almost as good but CBE's nerf really hurt. Though with the current stealth mechanics this build could probably solo the game.

Edit: Respeced Lae'zel and just about doubled her DPR. Also adjusted Astarion as Gloomstalker was nerfed from tabletop.

[–] pyrflie 2 points 1 year ago* (last edited 1 year ago)

So I managed to do it on my first attempt in Tactician, but I'm a veteran of WotR and Kingmaker's Unfair difficulty so I know when I have to focus a mage.

Karlach was clutch in this fight. I picked up GWM for her at 4 and kitted her out for move speed/momentum and wisdom saves. She is basically a juggernaut. Between GWM, Frenzy, Haste, and Reckless Attack she deals an average of 60-120 damage per round. There is a maul that applies the Chilled status on hit so he was never even able to heal and went down at the start of round 2. I did get kind of lucky though as she rolled well on initiative and landed two crits.

[–] pyrflie 9 points 1 year ago

I’ve played my fair share of PC RPGs (BioWare games, Fallout,…) but never something like this. Is there anything that compares to it? I can imagine it’s a slow pace kind of game?

Pathfinder Kingmaker & WotR, Solasta, Pillars of Eternity, and Planescape Torment to name a few. Nevermind the fact that BG1 and BG2 are also some of the best ever produced in the genre. Oh, and Larian has their own finger on the landscape with Divinity Original Sin 1 & 2, the games which got them the license.

[–] pyrflie 5 points 1 year ago* (last edited 1 year ago) (1 children)

First run I hate using guides.

After that though Wikis, like the pretty damn good BG3.wiki, are greate for designing builds and finding hidden items. Just be aware that they are in the process of updating right now.

Fextralife and it's ilk can burn as they are fucking awful. Their Pathfinder WotR guide is almost worthless as they don't update their wikis after their launch refresh.

[–] pyrflie 13 points 1 year ago

It's a well executed CRPG with high graphical fidelity set in a beloved IP. You usually only get two of those three.

It's basically the equivalent of playing tabletop 5e with Larian as the DM.

[–] pyrflie 5 points 1 year ago (1 children)

There isn't anything as broken as the Infinite AP Ice Knight or Unkillable Summoner, but high lvl Wizard and Sorcerers will be able to quickly end encounters late game in one or two rounds if you run a metabuild like Tempest Cleric/Storm Sorcerer.

I've been playing on tactician mode and it's quite a bit harder than DOS2 due to the more limited action economy, but much easier than some other CRPGs like Pathfinder:WotR.

[–] pyrflie 2 points 1 year ago (2 children)

Teleportation spells that function for creatures such as Dimension Door, Misty Step, etc. also transport objects that the creatures are wearing or carrying.

As to the source the spell specifically states creature.

A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.

This is a fairly important distinction as there are other higher lvl spells, specifically Gate, that allow for the transport of anything.

Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal.

That said your strategy might allow for the use of heavily armored kamakazi Kobolds carrying dynamite.

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