necropola

joined 2 years ago
[–] necropola 3 points 2 years ago

BE ➡ 0.18.1-rc.9 | UI ➡ 0.18.1-rc.9

[–] necropola 4 points 2 years ago* (last edited 2 years ago)

On my primary account I actually completed the core story on all 9 characters/professions. But from there on (Expansions + Living World) I did the story and mastery unlocks almost entirely on my 2 Mains. Sometimes following up with another character, if I was missing an important achievement, e. g. for a legendary trinket.

Well, I did the EoD story until reaching Kaineng (incl. Seitung map completion) for the Jade Bot stuff (and some missing hero points to fully unlock all elite specializations) on all 9 characters/professions on both accounts.

Map completion is a different story. I'm aiming for 100% (at leaast all hero points and all waypoints) on all maps and all characters (on 2 accounts). Which means that I'm not running out of stuff to do any time soon.

[–] necropola 6 points 2 years ago

Oho, I just noticed that ArenaNet announced even more weapons to come later ...

Future Update: Expanded Weapon Proficiency

To round off our combat systems updates, we’re granting each profession proficiency with an additional weapon. Like we said earlier: getting to play with a new weapon and changing out your first five skills is one of the most impactful parts of an elite specialization for many players. The weapons and weapon skills we’re introducing to each profession in Guild Wars 2: Secrets of the Obscure are meant to satisfy that same itch of a new skillset—we just focused on making these weapons fit in with the existing trait lines.

This is planned for the second major release after launch (and we’re aiming to ship those major releases quarterly). We’ll have more details about the style of play associated with these weapons as we get closer to this feature shipping, and later this year we’ll have a beta for you to preview the changes. For now, here’s the lineup of who’s getting what:

  • Guardian: Pistol (main and off hand)
  • Revenant: Scepter (main hand)
  • Warrior: Staff
  • Engineer: Short bow
  • Ranger: Mace (main and off hand)
  • Thief: Axe (main hand)
  • Elementalist: Pistol (main hand)
  • Mesmer: Rifle
  • Necromancer: Sword (main and off hand)
[–] necropola 2 points 2 years ago

Thanks. I'm not really upset. I just needed to blow off some steam. It usually does not take long until I'm back to "handling the situation". Hope nobody stood in my "exhaust fumes". Sorry.

[–] necropola 2 points 2 years ago

Apparently adjusting in nginx_internal.conf how requests are either proxied to Backend or Frontend depending on the content type helps on 0.18.0.

https://github.com/LemmyNet/lemmy-ansible/issues/106#issuecomment-1606222766

[–] necropola 3 points 2 years ago* (last edited 2 years ago)

MightyTeapot's take on the Game Update / 2023-06-27

[–] necropola 3 points 2 years ago* (last edited 2 years ago)

UI ➡ 0.18.1-rc.8

Looks like federation from lemmy.world now (since the upgrade to 0.18.1-rc.x) kinda works. It's still slow, though.

[–] necropola 5 points 2 years ago

The Hammering, indeed.

[–] necropola 17 points 2 years ago* (last edited 2 years ago)

The Hammering

Featuring Lemmy World and The Internet

[–] necropola 5 points 2 years ago

Honestly, I'd simply open the corresponding GW2wiki articles on a second display. That was all I needed to complete both the Griffon as well as the Skyscale collection.

[–] necropola 25 points 2 years ago* (last edited 2 years ago)

@[email protected] Deleting those communities takes one SQL statement and hence less time than creating them, right?

[–] necropola 2 points 2 years ago* (last edited 2 years ago)

It appears to be working now ... did not change anything on my side ... it just suddenly worked. ... but everything is so painfully slow ... and I also had at least one case where I was automatically logged out again after about 2 minutes ...

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