Shame it doesn't support dolby vision though.
Transporting food halfway across the world ain't free either.
Not in one exposure. Human eyes are much better with dealing with extremely high contrasts.
Cameras can be much more sensitive, but at the cost of overexposing brighter regions in an image.
While pork and poultry are not great for the environment either, they have nothing on the methane emissions of ruminating animals like cows.
I can't control the infrastructure that requires me to drive a car.
The speed of light is fast, like stupid fast.
Some napkin math puts the travel time from Denver to DC at 1/100 of a second which for a human should be unnoticeable.
I doubt you could tell the difference between two watches with that difference.
The original question was why solar systems and galaxies are in planes, and your explanation is wrong.
What do you even mean by similar orbits? Most orbits are circular for a totally different reason, and that is tidal interactions.
I hate to be that guy, but this is wrong.
The solar system is mostly in one plane because it formed from a cloud of gas. The cloud of a gas has some total non zero rotation and as the cloud collapses interactions flatten the cloud into a disk, where all of the planets formed.
This same principle applies to galaxies.
Except that cars are heavy, so multi-level parking is prohibitively expensive.
I honestly though I would get used to it, like the forced 2-2-2 comps which I initially disliked, but I never did. It just made the game feel like too much more like a pure fps. And it not feeling like that was what made it unique.
In my experience all the que times were fine as 2-2-2 even when queued as duo dps
Ehh I disagree, I played consistently ow1 for years and ow2 just wasn't as good.
I mainly missed tank synergies. Without it the game just wasn't the same. The other tank changes were just insane too. And I preferred the full 6v6 experience.
Then they had to go an monetize the shit out of it, when I already paid for the game! The last straw was either paying for new characters or grinding like hell.
I think we are entering a different era.
Once upon a time shrinking nodes came with cost reductions for the same amount of compute.
With the new bleeding edge nodes, this is not so true, you can increase compute density, but the cost of new nodes is astronomical, so prices go up too.
Many improvements recently are more architectural in nature, like zen ccds to decrease costs.
The architectural improvements will continue to scale, but node improvements are slowing, we are right on the edge of what is physically possible with silicon.
The improvements in games have slowed a ton too.
Each new generation of consoles has started to reach diminishing returns for graphics. Ray tracing seems more like a technology that is being pushed to sell hardware, rather than actually improving graphics efficiently.
The next high compute case might need more creative solutions other than throwing more compute at it. Like eye tracking for VR which reduces compute demand greatly