julianh

joined 1 year ago
[–] [email protected] 14 points 1 month ago

Meanwhile valve: You can now sue us. Please dont make us arbitrate.

[–] [email protected] 14 points 1 month ago (1 children)

I'm so fucking tired of ai shit

[–] [email protected] 34 points 1 month ago

don't ask about ladybug georg

[–] [email protected] 121 points 1 month ago (8 children)

Its pretty much up to the developer. You can have no DRM and not even require steam to be open, or you can make your game unplayable.

[–] [email protected] 9 points 1 month ago

I think I got this one from someone else, but "the girl who waited" to "Rory's Choice." Both are good titles but I think the second option makes a really nice connection to the episode "Amy's Choice," both being about their relationship and the passage of time.

[–] [email protected] 3 points 1 month ago

It should - I don't have one myself but I had someone test it and there weren't any issues. It has full steam input support too.

[–] [email protected] 20 points 1 month ago (1 children)

Pro tip: if you have nextcloud you can set aegis to backup to a folder synced to the cloud, giving you automatic cloud backups. It can keep multiple copies too to prevent a situation like that happening.

But yeah, sorry that happened, hope you find another way to access those accounts.

[–] [email protected] 124 points 1 month ago (13 children)

they aren't publicly traded so that's probably part of the reason.

[–] [email protected] 37 points 1 month ago (3 children)

This isn't even an issue though, its just to fix bugs with certain websites that block Firefox for no reason or have other weird compatibility issues. Which I would think is a good thing?

[–] [email protected] 57 points 1 month ago (6 children)

There are so many legitimate things to complain about with Mozilla, why do people go out of their way to complain about the most innocuous shit.

[–] [email protected] 16 points 1 month ago

There's experimental support, they're hoping it'll be feature complete by 2026.

 

WebCord is an "alternative client" for Discord, although it's just running the Discord webpage in electron. Recently it updated its electron version so it supports sharing audio as well as video.

I tried it out today on mint (x11, pulseaudio) and it works flawlessly.

 
 

Fortunately all the comments are dunking on this guy.

 

In today's episode, commander Sisko grapples with the effects of the war and how far his morality can be stretched in the name of the greater good. Meanwhile, O'Brien has a winning streak at darts.

 

Sorry if this is asked a lot but I'm looking for a peertube instance to mirror my youtube videos to.

I upload a mix of videos about games, dev logs, music, and occasional random stuff I made (including ytps). So a general purpose instance with longevity would be ideal. Thanks!

 

Just for fun I started watching it to see what it even is, and so far it's pretty fun! Colin Baker's doctor is a lot of fun, it's interesting to see a doctor who (hehe) is a bit more full of themselves.

From what I gather though, people at the time really didn't like it, but that could have just been because of Colin Baker. Now that general opinion of Colin Baker is much better and we can revisit those episodes without as much bias, I'm interested in what the general verdict on this season is. Do people still hate it? Is it a cult classic? Do people just think it's meh?

 
 
 
5
[Poetry] Tot "k" (www.youtube.com)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/youtubehaiku
 

I've been working on this game for about 2 years, and finally created a proper trailer for it!

Feel free to ask questions and/or tell me what you think. If you're interested, I also have a steam page up: https://store.steampowered.com/app/2565520/Year_Unknown/

 

(For TL:DR just read the docs)

So you might know Godot has the ability to import blender files directly. (If not, well now you know!) This is nice, but I was trying to make some large levels and I found the workflow less than ideal. The import dialogue is a bit clunky, so it's hard to specify what objects have collision if there's a lot of objects.

Import hints help a lot. Basically, in blender, for each object you want to have collision, you can append -col or -convcol to the end of the object name and Godot will add it automatically!

You can use -colonly or -convcolonly to make the geometry only import as collision. This isn't even limited to geometry - you can add it to empty objects and it will create primitive collision shapes.

-noimp can also be used to simply skip importing an object. I actually found a really cool workflow tip with this: Lets say you have a large level file, and maybe you want to split it up into multiple .blend files for organization or convenience. (For me, it was due to lightmaps. I wanted to separate far detail so I could lower the lightmap resolution.) In Blender, for each file, you can go to File->Link, select the other blend file, and add its main collection containing everything else. Then, add -noimp to that linked collection. Now, you can view the entire level in blender but Godot will keep them all separate on import!

There's a few other hints and I recommend you check out the documentation for all the details.

Hopefully some of you found this useful!

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