jnarical

joined 1 year ago
[–] [email protected] 2 points 11 months ago (2 children)

Yes, that’s what I wanted to know. So alas, no out-of-the-box magic for me…I find it incredibly frustrating that in 2023 one can’t simply copy-paste text from one local console to another. It seems like a basic function for a terminal-based *nix systems which doesn’t exist. I know it’s complicated even at the first glance, with huge security implications (like copying text in the root terminal and pasting it to a user one) but I believe it’s all solvable

[–] [email protected] 6 points 11 months ago* (last edited 11 months ago) (4 children)

There’s a gif on GitHub page, but it doesn’t make it obvious (for me) if this software can help with “regular” copy/paste. What if I’m logged into two tty sessions at once, can I copy text in nano in one tty and paste it in other editor, like micro, in the other tty? With some universal hotkey?

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

It's interesting, as most players I know consider bonds mechanics as "least working" in DW. I prefer Homebrew World implementation, where people ask set of questions. For example, questions from "Fighter" playbook:

• Which of you have I sworn to protect?
• Which of you am I most worried about?
• Which of you has my back?
• Which of you has been flirting with me?

So, fighter player asks them one by one, and any other player can answer "it's me" when he likes the question and want to establish that bond. Then they talk a little bit discussing details, and switch to next answer / next player.

[–] [email protected] 1 points 1 year ago

We have like 15 of them here...

[–] [email protected] 1 points 1 year ago

"The Laundry Files" books. Then I started to look for rpg...

[–] [email protected] 1 points 1 year ago (2 children)

What's the point to have "Ideals" next to "Alignment"? Are they mechanically different?

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Ok, as I've mostly play Dungeon World and hacks recently...

DW: Unlimited Edition: https://drive.google.com/file/d/1pv6kVVJhbJi1vr8hVeWh1NqrDQJKgY1B/view

Homebrew World: https://drive.google.com/file/d/1oLQ6QUT9LgOZuzoB_YqUaCjfPGYEOlud/view

Not the best example cause DW tries to mimic D&D to some extent, using words like "Alignment", "Good", "Lawful" etc but I'll leave it here too, just for comparison...Dungeon World: https://dungeon-world.com/downloads/Dungeon_World_Play_Sheets.pdf

As you can see, this kind of alignment has two parts, (kinda) vague name and very specific description, which tells what character should do to gain XP. But sure you'll gain XP for doing something that fits well with "vague" name.

[–] [email protected] 7 points 1 year ago (7 children)

It’s pretty standard thing in systems other than dnd, called “drives” or “motivation”. There are plenty of them, not only nine. And there’s no need for axis, and no need for names like “path or some shit” too.

[–] [email protected] 2 points 1 year ago (1 children)

Yes, it's kinda sad. I'd totally love to have my rulebook with all the enhancements from best hacks but alas. As far as I know, creators of DW don't plan to update it

[–] [email protected] -1 points 1 year ago

All the meet in pbta you’re supposed to get on zero session. So you just should play the system as intended. Huge bonus: for 3 PCs in game, you’ll get x4 mind power to create setting.

[–] [email protected] 1 points 1 year ago

Bard fucking your daughter better then demon fucking you kingdom (killing her beforehand)

[–] [email protected] 5 points 1 year ago (4 children)

DM should adapt... like, okay we'll summon another demon, just less powerful

 

There's a thing about D&D - it's actually a wargame. Big share of its rules is tailored to tactical combat. "I go forward for 3 squares, use this ability, use that ability, end of turn" - that kind of stuff. You can play without it (system is a tool, yes) - but in that case you throw off half of the game rules, so what's the point? Anyway, there's nothing wrong with it and there're many people who seek for just that gameplay style.

D&D is the most famous game system due to enormous amount of money spent on it by publisher / copyright owner, and it lasted for decades. But TTRPG is much more that that.

There's TTRPG design framework, called "Powered by the Apocalypse", or PbtA, as the first game made with it was "Apocalypse World". Here's a short list of PbtA features and principles:

  • it's narrative, which leads to making and telling interesting stories
  • "Fiction first" principle - player don't use character abilities like pressing button in videogame, they describe what they want to do, and that description (possibly) triggers a move
  • Moves system. Moves are NOT abilities. Their goal is to make emphasis on key game aspects. When you trigger a move - it matters!
  • "Fail forward" principle. When player fails a roll - GM makes a move, and story takes a turn. Player gets XP for failing,
  • "Play to find out" principle. GM doesn't know what will happen. Players make the story together.

Dungeon World is a PbtA game with strong D&D flavour. That means, it has kinda familiar character classes, races, and atmosphere - full of dungeons, taverns, orcs, goblins et cetera. But it plays vastly different. It's rules-light system, easy for new players, but somewhat demanding for the GMs skills.

As for me personally, I was using reddit for its DW sub mostly, but now it's still in blackout.

 

It's much better, no?
upd: edited title for clarity

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