greengear5

joined 1 year ago
[–] [email protected] 3 points 3 days ago

I didn't know about the difference. Thank you for letting me know!

[–] [email protected] 12 points 3 days ago (2 children)

Apart from the 'don't dead open inside' this seems like a nice way to make mental care more accessible to people.

[–] [email protected] 2 points 1 month ago (1 children)

This reads like a chatgpt reply 😅

[–] [email protected] 1 points 2 months ago

The Legend of Zelda: A Link to the Past. It originally released for the SNES.

[–] [email protected] 9 points 5 months ago (1 children)

I just looked them up. They look pretty cool. Australian_Magpie_1,_jjron,_5.07_highlight

[–] [email protected] 1 points 6 months ago

You are right. I just wanted to get mp4 (or the h.264) codec to work as a start. My main goal is to be able to play video files using codecs supported by (certain builds of) ffmpeg. It is possible to replace the used build of ffmpeg by another one. I would likely use a build that only supports non patent encumbered codecs.

 

I would like to be able to view mp4 files in my Godot game, but I can't seem to get this extension to work properly. I hear sound, but I do not see the picture.

I have gotten the built-in video player to work and it seems to work quite well. The downside is that it only supports Ogg Theora, which is unfavorable for my use case.

Does anyone have experience with viewing (mp4) video files in Godot 4?

Edit: In case it matters, I run Godot 4.2.1 on linux.

[–] [email protected] 2 points 10 months ago

I'm pretty sure they already do. The articles states China did not have to contribute before, as they were still a developing nation. Now they are in a position where they can pay, so they should, is what Wopke Hoekstra seems to be arguing.