eldadoinquieto

joined 1 year ago
[–] [email protected] 1 points 1 year ago

For a thread of the conversation on the same topic I had in Mastodon you could follow this link, surely you will find the activity and the links very useful.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

I'm planning to do it genuinely hard sci-fi, so it will have to deal with rather complicated things like those 5.4 Sv of surface radiation (see Colonization of Europa - Environment).

As for the player characters I'm planning to have a crew of scientists and, probably, some military types.

[–] [email protected] 1 points 1 year ago (1 children)

Yes, the sub will need to be very strong and prepared to deal with depths of 100 km Europa - Subsurface ocean.

 

I’m studying some ideas for a future hard sci-fi adventure using Mongoose Traveller 2ed and Orbital 2100, with player characters landing in Europa (Jupiter’s moon) to study the chance of life in the ocean under the moon’s icy shell.

I’m thinking about giving them some kind of submarine vessels, like a bathyscaphe or armoured diving suits, and probably a mobile base. Have any of you thought about how to design a vehicle that can be at the same time a dropship and a terrestrial base/vehicle to travel over the surface of Europa and transport the bathyscaphe to a chosen site?

[–] [email protected] 2 points 1 year ago

You can also ask @[email protected] , he wrote about medieval demographics years ago

[–] [email protected] 2 points 1 year ago (1 children)

Perhaps this calculator can help you: donjon; Medieval Demographics Calculator

[–] [email protected] 2 points 1 year ago

More ideas for lanterns:

A lantern changing the color of its light according to the alignment of the character being illuminated: red for Chaotic, green for Good and yellow for Neutral.

A lantern used to discover hidden doors and passages when illuminating them.

A lantern used to protect the bearer from attacks using arrows: when an arrow is about to hit him the lantern shoots a flame that incinerates the arrow.

A lantern enthralling all people seeing its light.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Try to inflict the harshness of the setting to the players or their relatives during the character's creation process.

Let's see some ideas:

  • Their family belongs to a lower class, despised by the rulers of their society.
  • The family of one of the player characters was cursed by an ancient magic-user, the effects of the curse are transmitted to all the family line.
  • As honorable warriors the player characters are binded to obey the orders given to them by their rulers. What will they do when ordered to commit some questionable acts?
[–] [email protected] 1 points 1 year ago

There could be foreign peoples taking advantage of the fall of the empire to conquer new territories (Goths, Ostrogoths, etc.) and the remnants of civilization forced to sign treaties with them for protection.

[–] [email protected] 1 points 1 year ago

Surely there will be people trying to recover the knowledge and science of the past and ways of mantaining surviving infrastructures (paved roads and aqueducts for example), see FALL AND REBIRTH 7 at Atomic Rockets for some ideas.

[–] [email protected] 1 points 1 year ago (1 children)

Interesting, there could be traits or backgrounds related to a given origin or birth place for example (something that D&D 5 and other games already do).

[–] [email protected] 3 points 1 year ago

A poor game session could be the result of many things (not necessarily related to the game), like the mood of the referee or the players at the moment of playing or if the referee have had enough time to do a proper preparation.

[–] [email protected] 3 points 1 year ago

I completely agree with @[email protected] .

I should add that if it's their first time better use an easy ruleset. In this case I would recommend this: Vieja Escuela: the role-playing game | VIEJA ESCUELA

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