this post was submitted on 15 Sep 2023
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DIYRPG Worldbuilding

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I've been thinking for a while how it could be very interesting to explore a fantasy world that does not take it cultural background from the Renaissance, High Middle Ages, or Antiquity, but instead imagines an environment similar to Europe in the 6th and 7th century. Between the collapse of a centralized government and Roman administration apparatus and the conquests of the Carolingian dynasty in France, Germany, and the Low Countries. A period that really isn't Antiquity anymore without the Roman Empire as the superpower in Europe, but also does not yet match the image that comes to mind when thinking of the Middle Ages.

What are some things about this period in Europe that you think could make interesting elements for the worldbuilding of a fantasy campaign?

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[–] [email protected] 1 points 1 year ago

A fluidity with regards to rank and social status. Raiders and military personal declaring themselves kings, etc. A transformation and rethinking of cultural norms, lower population densities, areas, where folks preserve elements and institutions of a state level society, re-used building structures, transformation of built space

[–] [email protected] 1 points 1 year ago

Surely there will be people trying to recover the knowledge and science of the past and ways of mantaining surviving infrastructures (paved roads and aqueducts for example), see FALL AND REBIRTH 7 at Atomic Rockets for some ideas.

[–] [email protected] 1 points 1 year ago

There could be foreign peoples taking advantage of the fall of the empire to conquer new territories (Goths, Ostrogoths, etc.) and the remnants of civilization forced to sign treaties with them for protection.