DIYRPG Campaigns and Adventures

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The biggest issue I have when designing adventures is the same one I have when designing characters as a player: naming them. I know what I want their skills, history and personality to be, because that all has a tangible effect, but a name can be anything. If it can be anything, how do I narrow down what it SHOULD be?

It gets even harder when designing adventures with multiple characters, all needing a name. I can't share names and have fifteen Jims, but I don't want to end up with the three human tavern owners Jim, Nunzio and Kxarbutlko. Different names that sound like they fit together... Very tricky, personally.

And I don't wanna just use foreign words, because I live in fear of the day when a Spaniard asks me why I named a villain "cabbage" or something. And it's surprisingly hard finding a relevant word that actually sounds like a decent name.

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cross-posted from: https://diyrpg.org/post/1315

It has been a long time since I've run a game for anyone who isn't at least a 10 year veteran of ttrpgs. I want to make sure I'm giving these folks a high quality experience. I think they're looking for a classic high fantasy setting, likely with hijinks (one of them has seen some dimension 20 content).

What tips do you have for me? In terms of giving them the best possible "D&D" game play experience and also in terms of guiding them into the narrative and mechanical experience of playing ttrpgs?