- All microwaves must have an option to silence them.
- Public restroom doors are no longer allowed to have gaps in them.
drill_and_grill
This is so good! Giving me Cruelty Squad vibes.
I initially read this left to right and it sounded like Yoda
MUSHROOM!
just a quirk sadly
cu-what-per?
WE'RE RICH!
I like the AR a little better for dealing with swarms of grunts, but all of the builds feel kind of the same to me. It's boring but reliable.
The semi-auto can deal with grunts pretty well with the hipster overclock, and it's a good sniper too. You can change the build to be more based on quick shots or more based on focus shots. It's a fun weapon worth toying around with.
I've never found a build I liked for the Drak plasma carbine though. It always seems like a very weak weapon with high ammo consumption.
Play at whatever Hazard you're having fun with! I played the game on Haz 3 for a long time because it had a good balance of fighting and objectives.
Rock and stone!
Grapple, grapple, grapple.
During combat, especially in Haz 5, you should be using your grappling hook constantly to move away from enemies. Your high maneuverability makes you the most likely to survive a tough wave. With either frost or boomerang grenades you can disable the swarm around a dead team mate long enough to revive them.
Your weapons are great at picking off long distance enemies, so look up and keep the acid and web spitters off your team while they clear the masses of melee enemies.
Learn to grapple and then pickaxe a hole above nitra veins. It will save you a lot of time versus waiting on a platform.
Keep in mind you are not the sole miner of nitra. If your teammates are pinging ground level nitra and walking away please call them out on it, or leave them dry and join a new lobby.
Most of all have fun! :)
E