this post was submitted on 20 Jul 2023
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Deep Rock Galactic

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Rock and stone!

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So, finally decided to pick the game up recently, and really enjoying it. But, I do have to admit, I'm a little rusty with shooters in general, and the scout role is pretty chaotic sometimes.

Anyone have advice/tips/reliable guides they prefer for the scout class specifically?

What kinds of things do scouts do, especially newbie ones, that kinda bug you? What are the things a really good scout does that marks them as a really good scout?

So far, I find myself focusing kinda heavily on combat just because it's an obvious thing I can do, and zipping behind a bug to blast it in the ass with a shotgun is really fun. I assume that's not really my #1 job though. I keep our cave lit up pretty reliably, but should I be doing more ... actual scouting I assume?

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[–] drill_and_grill 5 points 1 year ago (2 children)

Grapple, grapple, grapple.

During combat, especially in Haz 5, you should be using your grappling hook constantly to move away from enemies. Your high maneuverability makes you the most likely to survive a tough wave. With either frost or boomerang grenades you can disable the swarm around a dead team mate long enough to revive them.

Your weapons are great at picking off long distance enemies, so look up and keep the acid and web spitters off your team while they clear the masses of melee enemies.

Learn to grapple and then pickaxe a hole above nitra veins. It will save you a lot of time versus waiting on a platform.

Keep in mind you are not the sole miner of nitra. If your teammates are pinging ground level nitra and walking away please call them out on it, or leave them dry and join a new lobby.

Most of all have fun! :)

[–] Candelestine 2 points 1 year ago (1 children)

Yeah, I'm getting this... I kinda hate being the most survivable, the stress gets to me, I fuck up and then die. lol Plus with all my teammates down, every mob converges on me, making any perch I find only very briefly useable. I have to keep zooming, in an unfamiliar cave, with my ceiling lights flickering out.

I've got power attacking my own footholds down, it's really extremely easy if you're not required to actually land in the hole you just made. I have stuck one perfectly exactly once, but yeah that's harder.

Basically I'm figuring out I'm a sniper, kiter and nitra/pickup mule. Those are my primary purposes. Everything else is in service to one of those three things. lol

Thoughts on the AR vs the semi-auto? AR is frankly great for sniping, I don't really need an upgrade. Yet anyway. I can handle haz 4 stuff so far, when I'm on my best A-game. Usually I'm putzing around on 2 or 3.

[–] drill_and_grill 2 points 1 year ago

I like the AR a little better for dealing with swarms of grunts, but all of the builds feel kind of the same to me. It's boring but reliable.

The semi-auto can deal with grunts pretty well with the hipster overclock, and it's a good sniper too. You can change the build to be more based on quick shots or more based on focus shots. It's a fun weapon worth toying around with.

I've never found a build I liked for the Drak plasma carbine though. It always seems like a very weak weapon with high ammo consumption.

Play at whatever Hazard you're having fun with! I played the game on Haz 3 for a long time because it had a good balance of fighting and objectives.

Rock and stone!