I gave this a shot about a month ago because it had some features I found interesting, but it felt unstable. The ui also seemed half baked / didn't mesh well with modern Firefox which made it feel like an early alpha product rather than something for daily use. The project has some really great ideas though so I hope it gets more fleshed out.
dodos
~~I'm having the same issue here.~~ I was hitting the website link in the email rather than the verify link.
As a game dev in Japan, I can tell you nobody I've met has given any concern to pc ports, and it has been a royal pita to get anybody to care to the point of making me question staying in the industry.
The US seems to primarily still use sms. I've heard it's tied to having unlimited messaging phone plans being the norm, so people weren't as drawn to other platforms.
Those look great! I like the dusted effect on the back of them that makes them look like they're in an active battle. I've started working on some dark angels so this is great inspiration! I'm hoping to make a kill team with the upcoming deathwatch kits.
Thanks for the tips! I'll definitely look into those techniques. I've seen some videos on contrast paints, but "wash" and "drybrush" are new to me.
Thanks for letting me know! The ripper swarm had some really tight places to try to fit the brush.
Look up black hat cooperative! It's vr but sounds pretty similar to what you after describing.
Every time I've had a windows install come with my computer, there has been a sticker somewhere with the serial key. I've even been able to reuse that key for other computers before.
I have simforge pedals, vrs direct drive wheel, a Chinese knock off h pattern shifter, and a moza Hand break. The hand break is the only one that works without any tinkering. I couldn't get the pedals to work at all, and the wheel doesn't register properly so I haven't been able to get that working either sadly.
I'll definitely be giving it a shot again in the future! I love the idea of a Vivaldi style experience based off Firefox.