chgowiz

joined 1 year ago
[–] [email protected] 6 points 1 year ago (3 children)

I tried a Creality Ender 3 a couple of years ago. Struggled a lot, for me, it required a lot of aftermarket replacements to make it work well. I sold it about 6 mo later.

In Mar, I bought an Anycubic Kobra. Out of the box, worked like a champ and has continued to. None of the struggles I had with the Ender. Only add on was a sensor to let me know when I'm out of filament.

You'll probably hear from folks who bought an Ender and had great success, and folks who struggled w/a Kobra, though. It's like an automobile... you're going to hear good and bad stories for each model.

Honestly, I read a lot of articles and just found what fit my use case, expectations and budget. Your first one will definitely be a learning experience.

Good luck!

[–] [email protected] 5 points 1 year ago

If it's dimensions are suitable, it will assume a sedentary position.

[–] [email protected] 2 points 1 year ago (1 children)

Heh. Nope, 30something in the 90s. Just enjoyed good sci-fi then :D

[–] [email protected] 4 points 1 year ago (3 children)

So many good ones named, but I'm going to go with

  1. The Hammerhead from "Space: Above & Beyond"

  2. Any/all of the fighter ships from the video game series "Wing Commander"

  3. How come nobody's mentioned the fantastic Eagle Transporter System from Space-1999??????

[–] [email protected] 1 points 1 year ago

Try this as a starting point? https://campaignwiki.org/osr/ It's a list of a metric ton of OSR blogs.

[–] [email protected] 3 points 1 year ago

Funny enough, I've gone in the reverse direction.

But I think if I were to do that, I would: be up front with players, try to mask a lot of the mechanics (unless the switch was to bring crunch to the players), be patient and willing to backtrack, have some after-game-discussions on how things went.

[–] [email protected] 4 points 1 year ago

Mostly re-reading Classic Traveller 3 little black books from 1977. Amazing how much of a complete game is there and yet an open framework for implementing just about any sci-fi setting you can imagine. That is, if you're willing to do the work that 1977 RPGs expected from referees. Definitely not an "open and just run table procedures" type of game!

[–] [email protected] 3 points 1 year ago

It's a good search target for what has happened up to 12 Jun 23... after that? I can go incognito to reddit, get what I need then come back to here and continue using this as a resource and share what I've got.

[–] [email protected] 4 points 1 year ago

I played "Advanced Dungeons & Dragons" on the Intellivision that my g/f had at the time. Most everyone else had Atari 2600s, so it felt rare (at the time) to play on it. It had a funky controller with weird keypads and a disc that was like a joystick, but hard to play with.

https://en.wikipedia.org/wiki/Advanced_Dungeons_%26_Dragons:_Cloudy_Mountain

[–] [email protected] 27 points 1 year ago (5 children)

Space: Above & Beyond. I thought it had some interesting ideas that were never given a chance to be fully explored.
Babylon 5. It's probably up there as #5 in your top 4, tbh.
Planet of the Apes. 1970s movies and TV series.

[–] [email protected] 1 points 1 year ago

Oh absolutely. We've been in this campaign for 14 years, they know when I'm throwing them a curve ball and when they're among friends. They've just not gotten back to their destination to figure out who is who yet. It's been great fun!

However you want to deal with it, you do you! I just find that when I want to be consistent in my world, less tech/magic and more "people did it" seems to flow better. That's me, though.

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