Most mobile game developers just want to attract whales. People who spend thousands of dollars in their app. They don't care about everyone else because they don't make any money off anyone else.
For some games, 20% of players spend $1800 or more a year. One of those people spent $90k.
So if your game sucks for everyone else, it's not a big loss.
I love showing people Saturn. Clearly visible even with city light pollution, and rings can be resolved even with cheap hardware.
Kind of nuts how long people can live without ever seeing the rings for themselves.