blueshades

joined 1 year ago
[–] blueshades 2 points 1 year ago

This is great to hear, thanks :)

[–] blueshades 2 points 1 year ago

Thanks I didn’t know that!

[–] blueshades 1 points 1 year ago (1 children)

Oh ok, I didn’t know that. I was so glad I was able to snatch my character names :D It does make sense though with only 16 players per lobby and having to interact to trade there isn’t much need for unique names.

 

Haven’t seen this asked in Q&As, but do we know how character names are going to work? Do names have to be unique across all realms? Or do we have a chance to grab any name for the new season? In this case what happens when you transfer to the permanent realm at the end of the season?

 
[–] blueshades 2 points 1 year ago (1 children)

This is what it looked like to us. The visor has the happy landscape screen but it’s actually a wasteland outside. It kinda looks more augmented reality than just a flat image though.

[–] blueshades 1 points 1 year ago (1 children)

I watched this with my wife and if I’m being honest it was a mixed bag. The first 3 episodes were gripping and we were fully committed. But after that it started to veer a little too much in the Mary-Sue territory, to the point by the last episode we were basically troll watching and cracking jokes. But the cliffhanger got us back in so that’s a good sign! Our consensus was that you could basically watch the first 3 episodes then the watch the last and not miss that much.

Maybe it’s time to read those books!

[–] blueshades 3 points 1 year ago

Haha yeah that’s exactly what we felt too. Which probably means there is someone who knows, so someone above him in the food chain (I haven’t read the books)

[–] blueshades 47 points 1 year ago (21 children)

It’s hard to predict but the extinguish part would come from bigger non-Threads instances implementing compatibility with Thread-only extensions (in the interest of their users, or for money) and fragmenting the community. Threads then becomes the defacto ActivityPub standard. Maybe some instances stay true to the standard but with extremely reduced communities because now they can’t see what other instances are publishing. So now you have to decide between your ideals and your social network. At best, you’re back to square 0.

[–] blueshades 79 points 1 year ago (2 children)

If they become so ubiquitous that all you see are Threads messages, all they have to do is start adding their own extensions to ActivityPub and degrade the experience of everyone who is not using their app.

 

I want to implement a multiplayer 2D browser game. I make software professionally but this is my first serious game (I dabbled a little in SDL and SpriteKit). Looking at my options in terms of technology I must admit I’m a little overwhelmed by the possibilities between GDevelop, Phaser, Kaboom, etc.

For people who have experience developing for the browser what do you recommend? My main criteria are performance, documentation and community.

Thanks !

[–] blueshades 5 points 1 year ago

C’est rapide maintenant ! Ça fait du bien il faut le dire.

[–] blueshades 7 points 1 year ago (1 children)

Dis we try peeling institutionalised racism from the bottom?

[–] blueshades 13 points 1 year ago

The Fediverse needs to encourage different instances. It’s the only way it can work. It has the technical framework to do it and for it to be transparent to the enduser but I feel like it’s not there yet.

For example I think users should be strongly encourages to chose regional instances instead of lemmy.world (I know know, ironic coming from me). It should be default and require the user to go out of their way to select a different instance. It should also be concisely explained that your instance doesn’t matter and that you can see any other federated instance. Yes, this is not always true but it doesn’t matter to someone just joining. Let them get here first and then they’ll naturally learn about the intricacies. Don’t scare them away at the gates.

[–] blueshades 1 points 1 year ago

You should add the lemmy instance to your block list

 

It’s pretty small to be honest but it’s just so confusing to me. Why did they not bother voicing the conversations you have with NPCs by interacting with them? Everything else is voiced, even random NPC chatter in field areas. But this seemingly more “important” dialog isn’t. They actually even went to the trouble of voicing partial lines even! It’s just so weird.

Do you guys think it’s an artistic choice? Seems strange that it would be a budget constraint? Why not cut NPC chatter first in that case? Did they ever talk about this in their interviews?

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