this post was submitted on 05 Jul 2023
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Gamedev

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I want to implement a multiplayer 2D browser game. I make software professionally but this is my first serious game (I dabbled a little in SDL and SpriteKit). Looking at my options in terms of technology I must admit I’m a little overwhelmed by the possibilities between GDevelop, Phaser, Kaboom, etc.

For people who have experience developing for the browser what do you recommend? My main criteria are performance, documentation and community.

Thanks !

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[–] RagingRobot 1 points 1 year ago

I'm making a game right now using phaser js for the engine and I setup node js websockets on the backed to make it multiplayer. Js is my preferred language so it's been a nice setup.