ampersandrew

joined 1 year ago
[–] [email protected] 4 points 8 months ago

The question for me is how much less I'm willing to pay for a game that made me wait past GOTY/spoiler season to play it, because I'm not paying $70 for it anymore.

[–] [email protected] 10 points 8 months ago

They're called platform fighters. And I doubt this thing has an offline mode, so no thanks.

[–] [email protected] 20 points 8 months ago

It felt more like a retroactive beta, like taking back a move in chess saying your hand was still on the piece when they realized it wasn't working out.

[–] [email protected] 15 points 8 months ago

Worth noting that Peter Moore does not currently have any insight into what conversations are happening at Microsoft right now, but there are some interesting bits in here.

And why do you need a bespoke piece of hardware that costs us, Microsoft, billions upon billions of dollars to install, and you hope to hell you get an attach rate of software and something out of your Xbox Live, your connected service, that would justify the losses, the hemorrhaging of cash that hardware costs you?

That is way more risk for them than it is to just make Game Pass available on more open platforms, and it makes plenty of sense. Sony had something like a $600M profit margin on a $7B investment, IIRC, so those margins are getting slimmer even when you're in a market dominating position like they are.

Somebody gave me a DVD the other day, I have nowhere to actually look at this.

This does reflect what the average consumer is doing, but it's stupid. The movie industry, even more than the gaming industry, are doing their damnedest to make sure I can't ever legally own a copy of the movies I enjoy, and it's doing more to make me stop watching movies than it is to pay them perpetual revenue forever. Perhaps the downward trend in theater attendance is tied to that too, but I'm no analyst. There's certainly no GOG for DRM-free movie purchases, so if there's no Blu Ray copy of it, you're just buying a pass that lets you stream it from someone else's machine that will disappear one day, as Discovery customers on PlayStation just realized.

Gen Z is coming through and they're going, why do I need to spend four or 500 bucks on a bespoke piece of gaming hardware when I've got my smartphone, or I got my PC or my Mac, and I can do things there with a pretty decent controller?

And when consoles aren't so streamlined anymore and the price gap between a console and a half-decent PC keeps shrinking. Because development budgets have gotten so expensive, the most popular games are rarely the most demanding ones out there anymore either, so it's not like there's a lot of pressure on the consumer to get a super expensive PC if they want to play games.

[–] [email protected] 0 points 8 months ago

No, I just live in reality.

[–] [email protected] 1 points 8 months ago

That’s no excuse to try to get a user’s account banned.

I'd say it is. They highlight the part of Steam's rules against harassment, and while that's always subject to interpretation, they feel that this counts, and I'm inclined to agree.

The steam group had like 1000 people now it has almost 200,000 after the whole debacle.

Before this group blew up, YouTube channels with hundreds of thousands of subscribers were already making their bullshit conspiracy theories. People try to paint this as Streisand, but that's ridiculous. The Streisand effect is trying to hide something, which you still seem convinced they're trying to do despite highlighting their clients on their web page and getting listings in the credits of the games they work on. What it looks like to me instead is that:

  1. sensationalist YouTubers paint this company as the devil
  2. this curator is made in response
  3. it gets a natural, human reaction from the people targeted by this group
  4. the YouTubers from step 1 use that reaction to mean whatever they want it to mean

In no way did I foresee a way that this group didn't continue on the same trajectory with or without Sweet Baby responding to its existence.

SomeOrdinaryGamer made a good video highlighting stupidity from both sides.

I've seen one video from SomeOrdinaryGamers, and it was too many, but he's cited in this article as perpetuating the bullshit conspiracy theories, so I'm good.

[–] [email protected] 1 points 8 months ago

I think the last console game I bought was Metroid Dread, but I leaned physical for those as well, because their digital storefronts are a single point of failure. I've witnessed first hand a friend of mine getting frustrated with a now-sunset Xbox 360 store, a problem I could see coming a mile away even when I was in high school when the console launched. On PC, if Steam disappeared tomorrow, I could pirate my entire library. If GOG gives me a week of lead time on their store going away, I could legitimately back up those games.

Digital is more convenient. I have shelves of old games and consoles that I'm working on culling rather than expanding, especially as someone who tends to move to a new apartment every couple of years. Physical often tends to be a false sense of security in the modern age of day 1 patches and other kinds of server dependency. DRM-free is actually what you want, unless you really, really enjoy the tangible aspect of the game. Outside of nostalgia, I don't think it matters to me.

[–] [email protected] 8 points 8 months ago (2 children)

Maybe not. The disclaimers on the side of the store page appear to be different between these and some other EA games. I hate how hard it is these days to discern if a game has a stupid always-online requirement.

[–] [email protected] 38 points 8 months ago (7 children)

EA's launcher still requires internet access though, right? If so, you're probably better off sticking to the GOG versions. I booted up Jedi: Fallen Order on a train, and EA told me "no".

[–] [email protected] 15 points 8 months ago

It's not a story when it's a couple of conspiracy theorists making horrifically inaccurate deductions. It's a story when it's hundreds of thousands of people led on by a bunch of horse shit.

[–] [email protected] 2 points 8 months ago

Ah, that would make more sense. I thought that was a licensed deal like anything else.

[–] [email protected] 1 points 8 months ago (3 children)

their own official DnD game is the complete opposite of BG3 in terms of monetization, popularity and critical acclaim

I don't follow. You buy a book and you play. Critical Role brings in more viewers than most primetime network TV shows ever could. They had a controversy around changing their monetization that didn't come to pass, is my understanding, but the complete opposite of BG3?

 

It's cancelled.

To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage.

Those are not your only two options. Multiplayer games are not inherently live services. Some of my favorites are from a console generation where patches were impossible and the mode was thrown together in a few weeks of dev time reusing assets from the campaign. The winner of "best multiplayer" just days ago was not a live service game.

 

Seems like someone can't read the room on how poorly Suicide Squad is going to go after almost 9 years in the oven.

 

Facing closure, potentially unless Embracer finds a buyer, but a handful of devs have already been spotted looking for work, so layoffs have started.

 

Putting an early expiration date on your hardware purchase.

 

Only on Steam Deck. So that means it's trivial to allow everyone to play the game without an internet connection, but they just chose not to.

 

It's an incentive for devs to their back catalogues to EGS, after they just laid off 800 employees because they spend too much money. Is it just me, or does everyone besides Epic know what the problem is with EGS?

 

John Riccitiello is out, effective immediately. Na na na na. Na na na na. Hey hey hey. Goodbye.

 

Unity has apologized for the "confusion and angst the runtime fee policy" it announced last week has caused and has revealed it will be "making changes" to it.

 

Presumably Unity decided they had too many customers and needed to get rid of most of them. Not only is this an insane thing to charge developers for, there are all kinds of concerns like:

  • do pirated copies cost devs money?
  • couldn't customers organize mass install retaliations to bleed a company dry over any fickle thing?
  • how are they tracking installs, and what does that mean for privacy?

This just seems stupid from where I sit.

16
Volition Games closes (www.gamesindustry.biz)
 

I can't say I'm too surprised. It's been about a decade since they made a hit game, and that's just too long.

 

USD "per year" prices:
The Essential plan is increasing from $60 to $80.
Extra increasing from $100 to $135.
Premium increasing from $120 to $160.

 

Mimimi Games has announced it is shutting down and Shadow Gambit: The Cursed Crew is its last game.

I really enjoyed this company's games, Shadow Tactics and Desperados III (I haven't gotten to Shadow Gambit yet because, let's be real, Baldur's Gate 3 just came out, but I was going to move on to this game next). It was the perfect modernization of an older genre, and it even worked great on controller. I was looking forward to seeing them grow and expand on these games or even branch out into something new, but it sounds like they just couldn't find work/life balance and decided to hang up the keyboards. Best of luck to them going forward.

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