ampersandrew

joined 1 year ago
[–] [email protected] 1 points 8 months ago

Nah, it doesn't just linearly double like that. If it takes 10 people to build, test, and support the launcher for Windows, it doesn't take 20 people to support Linux, since most of it is going to be the same across platforms. A 1.8% increase in sales also isn't the best prediction. On Steam, the vast majority of their players and revenue are accounted for by just a couple of the most popular games, and a lot of that is dictated by what games are allowed or successful in China. If your game isn't selling in China, your addressable market is actually much closer to being 4.5% Linux. That's not to pick on China, but China is a massive market on its own, and it's the difference between the case where you're selling microtransactions in Counter-Strike 2 or if you're selling a metroidvania.

[–] [email protected] 2 points 8 months ago

Thanks a bunch. If I get the answers I'm looking for, maybe GOG will be my go-to.

[–] [email protected] 1 points 8 months ago

Are you sure you're thinking of the right game? This game lists LAN play on its features and allows you to host private servers. It's been on my radar for precisely those reasons.

[–] [email protected] 1 points 8 months ago (2 children)

Less incentive, but 1.7% of a huge number of customers may still be profitable.

[–] [email protected] 2 points 8 months ago (2 children)

Neat. I was aware of Heroic before, but I haven't heard of this. This does change the equation for me, because now there's a data point that GOG can use to see where my money's going and how they can get more of it. What can you tell me about their refund policy? Are the results on ProtonDB just as reliable for GOG versions as they are for Steam versions of games? Does Heroic pre-compile Vulkan shaders the way that Proton on Steam enforces it? Whatever answers you don't have, I can do some of my own homework, but I'm intrigued now.

[–] [email protected] 2 points 8 months ago (4 children)

Do you have a source on Heroic getting a cut? I can't find it in their FAQ.

[–] [email protected] 5 points 8 months ago

Setup is annoying, and feedback on whether or not it's working is a bit rough. I've lost data by misconfiguring it before. You have to run a background daemon on a device where battery life matters, so I tend to shut it off when I'm done. Syncing saves with SyncThing requires knowing where those save files are, whereas being built into the launcher client means they already know where those saves are, and that step is already done.

[–] [email protected] 4 points 8 months ago (2 children)

I want auto updates for my games so close to "always" that you can only tell it's not 100% if you squint a bit. I use Syncthing in other contexts, like syncing emulator saves to and from desktop and Steam Deck, and it's not quite as easy as Steam cloud saves.

[–] [email protected] 6 points 8 months ago (10 children)

Yes, that's the selling point, but I also value automatic updates and cloud saves most of the time.

[–] [email protected] 7 points 8 months ago

Yeah, but I want things like auto updates and cloud saves as officially supported features rather than something they can revoke from Heroic at any time.

[–] [email protected] 12 points 8 months ago (3 children)

They don't even need to invest in its development. They just need to integrate it as a launch option.

[–] [email protected] 42 points 8 months ago (34 children)

Please give us Galaxy on Linux, GOG, so I can shop with you over Steam.

 

Sweet Baby Inc doesn't even remotely do what many think it does, but on the modern internet, that doesn't matter

 

I'd heard they spent a few years making TimeSplitters into Fortnite before making a proper TimeSplitters game, but if this was what they had toward the end of development, maybe we're better off with this game getting cancelled. And that sucks.

 

They still seem to be working with Microsoft on their next project, but they're hopefully in a better spot as a result of this transition.

 

That title sure is editorialized. Thanks, Kotaku...

I don't see a buyer disclosed, but Gearbox carries a substantial number of studios along with them.

 

Sold to a group of private investors. $500M sounds like too much money, but whatever keeps those people employed and making games, I guess.

 

This show is an aggregator of news stories normally, sometimes with original reporting from Jeff Grubb. In today's edition, Grubb brought in stories reporting that Starfield and Indiana Jones are in Microsoft's talks for PlayStation releases, with Indiana Jones being looked at for some time down the road after initial launch. Grubb adds to this reporting by saying that he's seen financial projections around acquisitions like Bethesda, and this multiplatform strategy was not always the plan. They thought that Starfield and others would do much better for them by remaining exclusive, so he posits that these changes are almost certainly in response to how the likes of Starfield did in sales and Game Pass subscriptions. Grubb also reports that Gears of War is being looked at for a PlayStation release.

To pepper in some of my own opinion here, I don't see a world where Xbox survives this as a traditional console. And as a result of that, I don't see a world where Sony left unchecked by competition will behave. I think this could be the beginning of the wildest shake-up to the video game market since it began.

 

Death Stranding 2, Until Dawn for PS5/PC, and more

 

You know how in the early 2000s, a lot of PC games got sequels on consoles, and players complained that they removed complexity from the game to make it work on consoles? This feels like that. I don't see anything here about quests, skills, character sheets, or different ways to solve problems depending on your character's strengths. The skill point system from the previous game is replaced with a more commonplace XP system, judging from the UI; note that I've never played the pen and paper game, so maybe this is closer to what the pen and paper game is or has become in the past 20 years, for all I know, but I really appreciated how Bloodlines 1 did it.

I knew back when this game was handed to The Chinese Room that something like this was possible, but I thought surely they'd respect the reputation of the project they're working on and try to do it justice. Surely they'd attempt to make an actual sequel to that game, even if they aren't good at it. It doesn't appear so.

 

Looks at Ara: History Untold, Avowed, Indiana Jones and the Great Circle, Senua's Saga: Hellblade II, and Visions of Mana.

I was already excited for Avowed, and now Indiana Jones looks to be as good as I'd hoped but far better than I expected, hot off the heels of Bethesda's live service endeavors.

 

And a look at the flawed, marketing-centric rationale behind designing games to disappear, leaving the customer with nothing.

 

The Nintendo Switch 2 is supposed to launch in September 2024, according to a press release from Ai Shark (formerly Game Shark).

UPDATE (in article): Both Digital Trends and Bloomberg's Jason Schreier have now reported receiving statements from Altec Lansing that seem conflictingly to double down on the Fall 2024 date and also claim the date is "guesswork." What's likely happening here is that Altec Lansing was, in fact, making an educated guess on the date of the Switch's release based on internal industry conversations as well as analyst models. Whatever the case, we'll have to wait for Nintendo's official word to find out the real date.

 

Someone please correct me if I'm wrong, but I don't believe there's a precedent for this: a pirate MMO server has been granted an official license to continue operating legally. At the moment, it sounds like this is a deal applying to this one City of Heroes server, but hey, baby steps. City of Heroes was the only MMO I ever got really into; I had a max level telekinetic Defender named Spoonman whose battle cry was "All my friends are skeletons!" mapped to the F10 key. I don't intend to go back and play it again on this server, but this game, and every other MMO, deserves to be preserved. It should be standard that we're allowed to run our servers if we so choose, but publishers probably only went down the path of making an MMO in the first place because they were after that sweet, sweet subscription revenue.

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