TwistedPear

joined 2 years ago
MODERATOR OF
[–] TwistedPear 37 points 4 weeks ago (4 children)

Unpopular opinion, but I just get a solid side panel and do minimal to no cable management. I don't care about rgb or if the insides look pretty.

Steer clear of the fans and it's all good.

[–] TwistedPear 2 points 1 month ago

Tangentially, the title is one letter away from this being a very different kind of Tetris game.

That : after Master is doing some work, too

 

This video interviews Old Man Ruckus about the emulation beta built on TileKiller's Moo emulator.

 

Hopefully it won't take five or six years between showing a prototype and production as it was with the Saturn Pro controller.

[–] TwistedPear 2 points 5 months ago

I don't know if it ever stopped. Seems like every other month there's a port or a homebrew that eventually goes retail.

The Atomiswave arcade ports are great.

Dreamcast Junkyard is the typical forum for all things that are "still thinking"

 

If you're close to Louisville, Kentucky, a tournament is being held in person

[–] TwistedPear 3 points 5 months ago (2 children)

Short answer, absolutely not.

The Virtex Ultrascale+ FPGA boards are $10,000 AND UP.

If you look up why Mister will not move up to more powerful FPGA chips, this is why.

Would it be cool? Yes. Definitely.

[–] TwistedPear 1 points 5 months ago (1 children)

Now imagine that, but on a keyboard. No mouse. That's pc controls for ZT

[–] TwistedPear 7 points 5 months ago* (last edited 5 months ago) (3 children)

Extreme G 2 on pc loses the analog steering from N64, which turns out is a big deal. Throwback Entertainment made a port-of-a-port and introduced a speed hack in the launcher menu where you can slow down the game a bit, which helps, but doesn't fix the issue.

In some other cases like Hexen, there were alterations on console that I find generally more appealing, like an ost remaster or lighting effects.

The Genesis game Zero Tolerance and Dreamcast version of Expendable are games I prefer on console simply because of the control schemes on pc.

[–] TwistedPear 2 points 7 months ago* (last edited 7 months ago)

Yeah, the Doom 64 projects are a bit different in scope, so I figured they deserve separate listings. Anywho:

D64-RE is a decomp that you recompile yourself. There are some minor features like additional cheats, but it's a pretty raw "here is all the code" project that you can mess with yourself.

Doom64 EX + is a fork of the original work by SVKaiser, called Doom 64 EX.

Doom 64 EX is a mish-mash of reverse engineering and source port conversion. Famously, Kaiser now works at NightDive Studios and brought his proprietary KEX engine with him.

EX+ basically rips out Kaiser's KEX engine, while keeping the improvements of the modern commercial release like loads of bug fixes, performance increases, and aims to be faithful to the original game.

In addition, EX+ is able to be played on other platforms besides Windows, and can accept DeHacked64 patches. This allows for tweaks to values throughout the game (monster health, damage, weapons, etc), while bringing in support for a number of existing map packs.

Strangely, EX+ does not have controller support - at all. It is mandatory mouse/keyboard.

[–] TwistedPear 2 points 7 months ago* (last edited 7 months ago) (2 children)

The Sonic 1,2 and CD projects are cool since they are decomps of the remastered Android versions with proper widescreen plus modding support on 1 & 2 built in.

The Sonic Mania decomp allows you to choose your renderer (DX11 / DX12, and Vulkan), among bug fixes and mod support. Did you know the official release doesn't let you use more than one controller in Competition Mode? The decomp lets you fix that. Plus mod support, of course. Most of the mods for Mania are cosmetic, but occasionally you get some cool stuff like more abilities or extending movesets to other characters.

Gamebanana.com is a good resource on all counts of classic Sonic modding

 

The elusive book has been preserved so you don't have to pay an exhorbitant price to scalpers.

 

All four comics have been scanned and uploaded to archive.org! Check it out

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submitted 7 months ago* (last edited 7 months ago) by TwistedPear to c/primal_rage
 

Actually putting your hands on a controller and playing the game can be a challenge in and of itself. Here's a few options I've tried over the years and some impressions:

Controllers First thing to note about using controllers in this game is posture. I tend to grip the pad while bracing the controller on my knee so I can use the buttons claw-style. You gotta hold up to three specific buttons at a time, so elbows-on-desk or freestyle is no-go.

Standard Xbox One - this has been my go-to for casual emulation. I like that the d-pad is microswitched, and the buttons are membrane. The buttons are a bit small for playing with your right-hand claw style, but it gets the job done.

Hori Fighting Commander (non-Octa) - The PS4 variant has a slightly more comfortable dpad than the stiffer Xbox version. In either case, the pad and buttons are both membrane. Having large buttons is a plus, and there's generally enough room for everything. A membrane pad means it will wear out faster than switched pads, so longevity is an issue. In the meantime while it's in good condition, though, it's a darn good option.

Hori Fighting Commander Octa - This newer variant of the pad uses microswitched buttons and a redesigned pad. And I hate it. The buttons feel great, but switched buttons in Rage means you can accidentally press too early. The dpad has sharp corners and a slippery surface. That would be enough for me to turn it down, but the corners are legitimately awful. You can adjust their sensitivity in software, but it's either too much or not enough. Works great for retro gaming, but as a fightpad skip it.

8bitdo NeoGeo Wireless - while an interesting controller with four large pushbuttons, I had a hard time adapting to using a thumbstick. It's entirely possible, and depending on character, maybe preferable. It's not easy to recommend, though.

Sega-style pads - Take your pick. Retro-bit, 8-bitdo's M30, Retro Fighters, etc. As it happens, I grew up on six-button Sega pads and Primal Rage, so it's absolutely do-able. The teensy X,Y,Z buttons are not as ergonomic as it was when I was 12, so your mileage may vary.

PS-Style pads - It doesn't matter if they're membrane or microswiched 3rd party controllers, I have a hard time using the relatively stiffer Playstation d-pads to any degree of accuracy. If you're a diehard PS player, it may be a non-issue, but it certainly was for me.

Arcade Joystick When it comes to arcade sticks, there's a LOT of personal preference involved. How much resistance you want from the lever and buttons, long or short throw joystick, and even joystick gate. Broadly speaking, arcade sticks are the most comfortable way for me to play the game. After all, it was designed as an arcade game - make sense, right?

Hori (hayabusa lever / buttons) - Not a bad option for off-the-shelf sticks. They carry square gates, and have responsive low-profile buttons. As heavy-handed as I am, I'm slapping the deck like it owes me money, but I suspect most other people will be fine with it.

Japanese parts (Sanwa) - There's a bit of variance here, but by-and-large most commercial sticks use Sanwa parts, so if you're okay with that, the rest comes down to preference of enclosure. By default, Sanwa's are too light for me. They have only 0.9 lbs of resistance, so they are a feather touch, but that resistance is very even from side to side. You can grab a 2lb or 4lb spring for some light modding, and I recommend at least the 2lb spring. Similarly, there's not a lot of tactile feedback in their buttons. They have a little bit of mush in the press and feels really "hollow" to me. Still, it's the "standard" and most people expect that particular brand in their sticks.

American parts (Suzo / IL) - The reason I'm hitting the deck so hard on other types of sticks is because I am used to American parts. These are the firmest of the bunch. By default, Industrias Lorenzo's Eurostick has a spring like a doorstop. It's less precise, but has a quick return to center. Suzo Happ's Competition stick is not as firm, but still firmer than most. Their buttons in both cases also have a fair amount of resistance, but the press is soooooo satisfying. The unfortunate thing about American parts is their relative unpopularity among stick manufacturers. The only retailer to have something ready-to-go is AllFightSticks. Anything else is DIY.

Korean parts - I have much less experience with Korean and Korean-style parts, but I have tried the Seimitsu Nobi lever. It's short throw, and has a good, solid feel to it. The bullet top wore on my hand though, so I swapped it out for an aluminum bat topper. Much better. I find that my inputs are much faster, so double-taps like Vertigo's specials are a breeze. It may require some adjustment to your muscle memory if you find yourself doing those directional inputs, a smidge too fast.

 

Technically, Rage 1 was a six button fighter that only had four buttons. You got the 'heavies' by pushing the top two or bottom two buttons together.

Rage 2 has all six individual buttons, but if you choose, you can also push light + med together to get heavy. Further, if you prefer level-edge special moves (which is to say you hold buttons while you do stick motions; thus, "level" with the deck), you can do that, too.

3
Game locations (aurcade.com)
submitted 7 months ago by TwistedPear to c/primal_rage
 

If you want to find a Primal Rage machine near you, here's a handy link. This site doesn't have every arcade everywhere listed (my city included), but it's a decent place to start.

 

Last year, Combo Breaker held a tournament for the game that hasn't been done at this scale in a very long time, if ever.

2
submitted 9 months ago* (last edited 9 months ago) by TwistedPear to c/vgmusic
 

The Rez version is great, and this remix is even better.

This gets into the realm of licensed music, but it's made for the game, so I count it 😉

[–] TwistedPear 2 points 9 months ago (1 children)

@TheAgeofSuperboredom:

Do you celebrate relentlessness?

Are you also better than the best, megalomanical, and harder than the rest?

10
submitted 9 months ago* (last edited 9 months ago) by TwistedPear to c/vgmusic
 

pokes head out from behind a flood of posts

...is it....is it safe to come out now?

Anywho, Savaged Regime has been doing YM2612 arrangements for a whiles now, and has been tapped to do new Genesis games like this one and Astebros.

 

If you search "Godzilla NES remix" it's about impossible to find actual music and not creepypasta stuff.

[–] TwistedPear 3 points 9 months ago

He's mostly known for his stuff while at Tri-Ace: Star Ocean and the like, but has also done a few sports games for Nintendo - namely Mario Golf and Tennis.

In so far as works outside of games, I think you pretty much got it. He has a rock album called Gikyokuonsou.

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